I was wondering, to sufficiently utilize VRAM with the texture map,
if it is possible to apply mid-map, or some sort of scene depth detection
in Octane render, so the close up objects can be loaded with hi-res texture map,
while far away geometries with low-res texture....or, can load multiple texture maps
and manually set keys to switch the texture map in the time frame.
It would be useful especially in scenarios like rendering animation scenes, say, if
camera is traveling along the character, or panning through a set with tons of props.
Depending on the camera shot, some props might be extremely close toward the camera
in frame 1-1oo, but frame 101-150 it is probably not to be shown in the shot at all.
hopefully it makes sense.
Thomas
feature suggestion: mid-map mechanism for Octane?
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