feature suggestion: mid-map mechanism for Octane?

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vanlicht
Licensed Customer
Posts: 139
Joined: Fri Feb 26, 2010 8:19 am
Location: Los Angeles

I was wondering, to sufficiently utilize VRAM with the texture map,
if it is possible to apply mid-map, or some sort of scene depth detection
in Octane render, so the close up objects can be loaded with hi-res texture map,
while far away geometries with low-res texture....or, can load multiple texture maps
and manually set keys to switch the texture map in the time frame.

It would be useful especially in scenarios like rendering animation scenes, say, if
camera is traveling along the character, or panning through a set with tons of props.
Depending on the camera shot, some props might be extremely close toward the camera
in frame 1-1oo, but frame 101-150 it is probably not to be shown in the shot at all.

hopefully it makes sense.
Thomas
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

this is possible, but a lot of work, and i have more pressing issues to finish first...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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