open up the .mtl of the .obj with notepad and delete tr 0 and d 1!
This works perfect, thanks Roel!
OctaneRender™ Standalone v1.02 (obsolete)
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Any news of incoming changes to the command line to allow animating in the Standalone?
Also, generally working with large scenes (collections of individually exported buildings) it would be nice to know which objs are taking longest to load - rather than just 'loading' could we see 'loading xxx.obj' ? The new loader seems incredibly faster, well done!
CN
Also, generally working with large scenes (collections of individually exported buildings) it would be nice to know which objs are taking longest to load - rather than just 'loading' could we see 'loading xxx.obj' ? The new loader seems incredibly faster, well done!
CN
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3