
OctaneRender® for 3ds max® v1.02[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Karba, please make a "gradient" and "gradient ramp" 

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OctaneRender® for 3ds max®
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
sometime works sometime doesn'tcfrank78 wrote:The fokus picker works for me, as long as i use a octane camera. If i use a normal 3ds Camera, for example the standart perspective view, the picker does not work!
Chris!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
You are completely right! Played this morning with a 3ds scene and octane camera - even in octane Camera it often did not work correctly - so sorry for my last post, its wrong. Fokus picker simply does not workcorrect! I hope Kaba will be faster with this, than with my german interface issue - otherwise we would have to wait a few month to get this fixed ...........sometime works sometime doesn't

- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
@Karba
how works the ortho camera?
I haven't found any orthogonal feature
If I set the fov to 1 a lot of artifacts are renderized.
edit: it's the standard camera that works in othogonal (why?)
there is no match between the viewport and the render
Also I found a bug (issue) that I've reported several months ago
Scene in millimeters:
create 10 cylinders of 10mm diameter equidistant to each other about 500mm positioned along a line
Select all cylinders and apply an uvw map modifier. Set it to cubic 60x60x60mm. Apply whatever texture you want
Render
All cylinders near the center 0,0,0 will be mapped correctly, away the center will be wrong mapped (all cylinders have an instanced uvw map modifier)
Regards
how works the ortho camera?
I haven't found any orthogonal feature
If I set the fov to 1 a lot of artifacts are renderized.
edit: it's the standard camera that works in othogonal (why?)
there is no match between the viewport and the render
Also I found a bug (issue) that I've reported several months ago
Scene in millimeters:
create 10 cylinders of 10mm diameter equidistant to each other about 500mm positioned along a line
Select all cylinders and apply an uvw map modifier. Set it to cubic 60x60x60mm. Apply whatever texture you want
Render
All cylinders near the center 0,0,0 will be mapped correctly, away the center will be wrong mapped (all cylinders have an instanced uvw map modifier)
Regards
Last edited by gabrielefx on Tue Jan 15, 2013 3:19 pm, edited 2 times in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
@Karba
I found an INCREDIBLE BUG!!!!!
I rigged a lamp with null points (I will send you the scene)
I created the hierarchy linking the various parts (none is an Octane proxy)
If I leave the model in the posed version I get 55000 samples/sec
If I try to rotate a combination of null points to get a new pose for the lamp I get 7000 samples!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
INCREDIBLE BUT TRUE!!!
I found an INCREDIBLE BUG!!!!!
I rigged a lamp with null points (I will send you the scene)
I created the hierarchy linking the various parts (none is an Octane proxy)
If I leave the model in the posed version I get 55000 samples/sec
If I try to rotate a combination of null points to get a new pose for the lamp I get 7000 samples!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
INCREDIBLE BUT TRUE!!!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
@Karba
I found another issue
saving an image in png with alpha has some problem with Microsoft Power Point
If you drag and drop a render with alpha generated by Octane in Power Point will have wrong gamma
I have to load the image in Photoshop then resave it again in png
Regards
I found another issue
saving an image in png with alpha has some problem with Microsoft Power Point
If you drag and drop a render with alpha generated by Octane in Power Point will have wrong gamma
I have to load the image in Photoshop then resave it again in png
Regards
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Well i have a "MAGIC BLACK HOLE" bug here
:
- First i have a scene and recognize there's a strange pattern on a white wall ( just white diffuse mat ) :
http://i282.photobucket.com/albums/kk25 ... fa70a5.png
---> It look like an IES pattern although i have no IES light in scene, so i turn off all lighting but its still there, on my wall :
http://i282.photobucket.com/albums/kk25 ... d9c6ee.png
--> when i try another view, it jumps to the behind wall :
http://i282.photobucket.com/albums/kk25 ... d661db.png
----> so i try to get closer to verify it http://i282.photobucket.com/albums/kk25 ... c59049.png
and closer http://i282.photobucket.com/albums/kk25 ... 2674df.png
->>> And after i get too close, it's gone, or maybe blurred http://i282.photobucket.com/albums/kk25 ... 95e306.png
Sorry for noisy pics.
Can anyone explain this
??



- First i have a scene and recognize there's a strange pattern on a white wall ( just white diffuse mat ) :
http://i282.photobucket.com/albums/kk25 ... fa70a5.png
---> It look like an IES pattern although i have no IES light in scene, so i turn off all lighting but its still there, on my wall :
http://i282.photobucket.com/albums/kk25 ... d9c6ee.png
--> when i try another view, it jumps to the behind wall :
http://i282.photobucket.com/albums/kk25 ... d661db.png
----> so i try to get closer to verify it http://i282.photobucket.com/albums/kk25 ... c59049.png
and closer http://i282.photobucket.com/albums/kk25 ... 2674df.png
->>> And after i get too close, it's gone, or maybe blurred http://i282.photobucket.com/albums/kk25 ... 95e306.png
Sorry for noisy pics.
Can anyone explain this

It looks like you have wrong scene scale.awsjolie wrote:Well i have a "MAGIC BLACK HOLE" bug here![]()
![]()
:
- First i have a scene and recognize there's a strange pattern on a white wall ( just white diffuse mat ) :
http://i282.photobucket.com/albums/kk25 ... fa70a5.png
---> It look like an IES pattern although i have no IES light in scene, so i turn off all lighting but its still there, on my wall :
http://i282.photobucket.com/albums/kk25 ... d9c6ee.png
--> when i try another view, it jumps to the behind wall :
http://i282.photobucket.com/albums/kk25 ... d661db.png
----> so i try to get closer to verify it http://i282.photobucket.com/albums/kk25 ... c59049.png
and closer http://i282.photobucket.com/albums/kk25 ... 2674df.png
->>> And after i get too close, it's gone, or maybe blurred http://i282.photobucket.com/albums/kk25 ... 95e306.png
Sorry for noisy pics.
Can anyone explain this??
Or your rayepsilon is too small.