OctaneRender™ Standalone v1.02 (obsolete)
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
On import, some/all materials are set to 0 opacity. This is a bug as you said, but you can work around it by setting the material opacity values back to 1 (or their original value)alexx_orel wrote:Hi, Roeland! Its good to see version 1.02. But it seems to me that you didnt fix the bug with importing obj scene in octane standalone. Earlier it was easy to import my scene simply via obj. But today its seems to be impossyble to find my scene in octane viewport after import. Sorry for bad English, but i cant use Octane any more without your help. Thank you for your attention to users problems.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
ha! Thanks for that - hmm wondered why it wasn't working as it should, obj import I mean
hmm, pretty bad bug - hopefully this can be fixed soon?
hmm, pretty bad bug - hopefully this can be fixed soon?
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
Crap!
V2.58e Runs on my Desktop & my laptop, However 1.02 tells me that my graphics card is no longer supported (for my laptop), kinda kills the option of keeping both machines up to date and defeats the point of me buying a 2nd license for my laptop!
Unless something is done about this then my laptop is doomed to stay at 2.58e forever
V2.58e Runs on my Desktop & my laptop, However 1.02 tells me that my graphics card is no longer supported (for my laptop), kinda kills the option of keeping both machines up to date and defeats the point of me buying a 2nd license for my laptop!
Unless something is done about this then my laptop is doomed to stay at 2.58e forever

http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
orion_uk wrote:Crap!
V2.58e Runs on my Desktop & my laptop, However 1.02 tells me that my graphics card is no longer supported (for my laptop), kinda kills the option of keeping both machines up to date and defeats the point of me buying a 2nd license for my laptop!
Unless something is done about this then my laptop is doomed to stay at 2.58e forever
final 1.0 should support older cards
http://render.otoy.com/forum/viewtopic.php?f=24&t=25437 1.0
1.2 it is a test
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Thanks but I knew its a beta, just did not know/expect my card to not be supported (at this stage)..Elvissuperstar007 wrote:orion_uk wrote:Crap!
V2.58e Runs on my Desktop & my laptop, However 1.02 tells me that my graphics card is no longer supported (for my laptop), kinda kills the option of keeping both machines up to date and defeats the point of me buying a 2nd license for my laptop!
Unless something is done about this then my laptop is doomed to stay at 2.58e forever
final 1.0 should support older cards
http://render.otoy.com/forum/viewtopic.php?f=24&t=25437 1.0
1.2 it is a test
I only have my laptop to hand right now and was looking forward to playing with bloom & glare/new features etc, still, I will be near my desktop soon and can play to my hearts content then

I need to `pop by` on a more regular basis as I am a little out of date with the forum/latest news

Thanks for the reply Elvis

Think I will hang about for a while and catch up now I am here

http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
I am sorry if these question are asked in a not appropriate topic:
1. Do you plan (and if so - when) introduce displacement and rotation of image textures? I need it so much
2. Let's assume I have a geometry group with two or more placements connected to the same obj. They (instances) look exactly the same so I'd like to randomly displace/rotate the same texture on them. And now imagine I have a scatter node with thousands of rows (instances) and would love to randomize texture displacement/rotation on them? Will it be possible? Any plans into this direction?
1. Do you plan (and if so - when) introduce displacement and rotation of image textures? I need it so much

2. Let's assume I have a geometry group with two or more placements connected to the same obj. They (instances) look exactly the same so I'd like to randomly displace/rotate the same texture on them. And now imagine I have a scatter node with thousands of rows (instances) and would love to randomize texture displacement/rotation on them? Will it be possible? Any plans into this direction?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
MANY Thanks for this Roeland, Loving this build, playing with bloom @ Glare is great and I am instantly inspired to re-take up some of my old projects 
Looking forward to my card being supported on my laptop also! But, so far, running a dream on my desktop
Much gratitude for your hard work

Looking forward to my card being supported on my laptop also! But, so far, running a dream on my desktop

Much gratitude for your hard work

http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
- newmountain
- Posts: 29
- Joined: Wed Nov 30, 2011 3:49 am
Please fix the material opacity issue with importing OBJ's. Quite a pain to work around. THX
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
+1 this bug creates a lot of problemsnewmountain wrote:Please fix the material opacity issue with importing OBJ's. Quite a pain to work around. THX
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093