anaglyphic stereo disappeared ?
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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- Location: FRANCE
If I am not wrong (as I have very few time to play with Octane currently), the GUI is still customizable, and you can add or remove features (icons) from the menu bar.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
The auto-focus and the anaglyphic stereo options were moved from render tool bar into the camera node. They are both now boolean input pins. (This was done ages ago)
Cheers,
Marcus
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Hi all,
There're a little bug in the stereo, the left filter is the right eye and right filter the left eye. There were be inversed... Check in red/cyan and in passive stereo (white for left and black for right >> left eye, and inversed for the right eye).
Matt
There're a little bug in the stereo, the left filter is the right eye and right filter the left eye. There were be inversed... Check in red/cyan and in passive stereo (white for left and black for right >> left eye, and inversed for the right eye).
Matt
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- Joined: Mon Jun 27, 2011 9:41 am
- Location: FRANCE
Thanks for your answer, it's true there is a small bug.