Multipasses in Octane

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Razorsbhc
Licensed Customer
Posts: 22
Joined: Tue Oct 30, 2012 8:58 pm

Does anyone know if it`s possible to render out passes in Octane?
I know there are some support with "deep channel kernel", like normals, postion and z-depth.

But I`m looking for only Reflections or Refractions? Is this possible or will it be later?

Today I guess the only solution right now is to make 2 different renders, One with only reflection materials and one with only transparcy material.

Let me know.

Thanks.
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

As of right now, this isnt possible
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Razorsbhc
Licensed Customer
Posts: 22
Joined: Tue Oct 30, 2012 8:58 pm

Wonder why?

Is it a feature that`s missing in "CUDA technology" or only in Octane?

May it be because its hard to create with GPU rendering? (I think Iray in Bunkspeed have the same issue, but they can offer it but then you need to render it twice on each passes).

Or is it only a feature in Octane that is missing?
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