More maps/shaders!

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
Contact:

The falloff map is awesome! It can be used for all sorts of things! But I think we need some more...

What about an Occlusion Map which was essentially a distance away from other surfaces? This could be used as a shader for moss (lower distance values have more moss?) or as a wear and tear shader (more exposed edges might lose their color and shine).

Also I think a pretty nice one to have would be normals. It would be easy to put snow on mountains or water on top of objects. (Or maybe more moss underneath rocks!) The normal map could work as a primary direction, and then difference from that direction. Normals could be local to the center of the mesh, or to the world (both would be useful).

These are just a few ideas, I'd love to hear more from the community! :D
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Post Reply

Return to “General Discussion”