 
 Is this an unbiased algorithm?
What is different about this than SSS?
Does this only work for emitters and sunlight?
Is this a material we apply to a mesh or is it a sort of environment the world sits in?
Can we control density with maps/textures?
Can the camera be inside the volume?
What are some limitations?
 
                                                                
                            




 
 


 
   
  



 
						