Hi, and thanks for the great work!
I have a small comment regarding the Octane Daylight object. It seems that the "GMT Offset" setting is going the opposite way compared to the normal 3dsmax daylight system and its "Time Zone". For example to get the timezone for Central Europe I need to dial in +1 in the "Time Zone" setting, but for the octane GMT offset it needs to be set to "-1" to achieve the same sun angle.
Maybe it would be better to change it to be consistent with the normal 3dsmax daylight system?
OctaneRender® for 3ds max® v1.02[Test]
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Hi Guys, I noticed while testing settings that there seems to be a problem with the diffuse subsurface scattering. No matter what setting I use, I have no effect. For not I can substitute with the specular subsurface scatter but I think this might be a pretty big error. Let me know if there is anything else I should try. I have included the settings for the medium node in the screencapture.
Cheers
Cheers
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
Did you try to set white transmission and black diffuse?Draydin_r wrote:Hi Guys, I noticed while testing settings that there seems to be a problem with the diffuse subsurface scattering. No matter what setting I use, I have no effect. For not I can substitute with the specular subsurface scatter but I think this might be a pretty big error. Let me know if there is anything else I should try. I have included the settings for the medium node in the screencapture.
Cheers
Ahh, That did it! Thanks Karba, I was hoping it was something like that! I don't remember having this issue with previous versions, but now that I know what I have to look out for I can work with it.
Cheers!
Cheers!
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Please Karba,
could you fix the picker focus?
For me doesn't work anymore in all scenes
Thank you
could you fix the picker focus?
For me doesn't work anymore in all scenes
Thank you
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Please Karba#2,
check in Max 2012 the viewport camera clipping because when I put an Octane camera in a scene I can't see lights and bounding boxes objects, I have to tweak the camera clipping viewport. This issue doesn't happen with standard or vray cameras, only with Octane cameras.
Also,
put a value of 1 (one) to the power of opacity mapping. The default value is set to 0.9
Also,
when I decide to apply a texture to the Diffuse mat it turns in blue before to apply the texture.
Also,
add conversion of vray2sidedMTL
Thank you
check in Max 2012 the viewport camera clipping because when I put an Octane camera in a scene I can't see lights and bounding boxes objects, I have to tweak the camera clipping viewport. This issue doesn't happen with standard or vray cameras, only with Octane cameras.
Also,
put a value of 1 (one) to the power of opacity mapping. The default value is set to 0.9
Also,
when I decide to apply a texture to the Diffuse mat it turns in blue before to apply the texture.
Also,
add conversion of vray2sidedMTL
Thank you
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB