Hi guys-
I understand there's no way to hide geometry from the camera in Octane, but what about lights? I saw one post about turning the opacity down, but that just turns down the intensity as well. Can I make a light not seen by camera?
Thanks.
Alec
Making area lights not seen by camera?
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Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
I have dialed the opacity to zero and cranked up the intensity and it works OK.
May not be the most efficient way to do it... but its a work around I guess
May not be the most efficient way to do it... but its a work around I guess
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Same here. Adjust the opacity.
Win 11 64GB | NVIDIA RTX3060 12GB
p3taoctane wrote:I have dialed the opacity to zero and cranked up the intensity and it works OK.
May not be the most efficient way to do it... but its a work around I guess
Thanks! You are correct. Seems to work fine. Wish Octane had full composite controls like C4D. Maybe in 2, right?
Thanks again-
Alec
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -