Add additional light to scene default lights

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Norton
Licensed Customer
Posts: 28
Joined: Sat Oct 20, 2012 9:24 pm

Hey octane forum I have a question: is there a way to add a spot or some other additional light to what the 3ds max plugin defaults to as scene lights?

If not how could I recreate the default lighting setup from scratch?


I basically need one or two spots added to the lighting that occurs when you render an image without a light source in scene.

Thanks!
Norton
Licensed Customer
Posts: 28
Joined: Sat Oct 20, 2012 9:24 pm

I know it's the new year, but surely someone out there knows how the default scene lights work......
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oudou
Licensed Customer
Posts: 29
Joined: Mon Jul 23, 2012 10:30 am
Location: Bordeaux, France

not sure to understand what exactly you're trying to do... but if you want a custom default lightning (ies, just sunlight, etc you just need to use octane lights), just do a complete setup with octane lights and test is on some geometry, then delete geometry (or not) and save your scene as maxstart.max so max will autoload this scene as new one on each startup.

If it's for very fast testing, just increase ambiant light (dirty way).
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