how import coordinate from blender to use mat sss (solved)

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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arnaud
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Hello

I have a problem to import a mesh (plane) with coordinate of texture in octane, so that i 'll can put on mat sss.

I check uv's in import OBJ, but it doesn't work.
Last edited by arnaud on Mon Dec 31, 2012 2:00 pm, edited 1 time in total.
Blender 2.65/ octane 1.1
kavorka
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I don't think you can use sss on a plane since there is no depth for it to scatter through. Try a thin cube
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arnaud
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Location: FRANCE

Thanks Kavorka

Same thing with a cube.

I don't understand because with a plane export from max in check just coordinate UV, it works!

It's same with or with out plug gin for octane on blender.
Blender 2.65/ octane 1.1
arnaud
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It could be come from of export .obj?
With max when i export, only one folder is generate, but with blender two, one .obj and .mtl.
My export would be wrong with blender is there an another solution?
Blender 2.65/ octane 1.1
kavorka
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make sure the scale of your plane is correct and make sure it is exporting in the correct units (I use feet).
if it has a unit of mm for export, everything will be skewed.
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arnaud
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Usually, i use meter.
I try in feet as you, but after always a curious result, not good!

These my adjustments:
Attachments
octae4.jpg
Blender 2.65/ octane 1.1
arnaud
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It's ok.

Before exporting a mesh, i put on mesh an "unwrap" by menu "UV/image editor.
Blender 2.65/ octane 1.1
kavorka
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ahhh, ya. Things get weird in Octane when you don't unwrap your mesh. I noticed that even when adding a solid color to my mesh, the shading normals can get messed up when my mesh isnt unwrapped.
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arnaud
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Posts: 30
Joined: Fri Dec 28, 2012 4:15 pm
Location: FRANCE

Thx Kavorka!

All is more clear now i understand it, hihihi :)
Blender 2.65/ octane 1.1
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