Hello
I have a problem to import a mesh (plane) with coordinate of texture in octane, so that i 'll can put on mat sss.
I check uv's in import OBJ, but it doesn't work.
how import coordinate from blender to use mat sss (solved)
make sure the scale of your plane is correct and make sure it is exporting in the correct units (I use feet).
if it has a unit of mm for export, everything will be skewed.
if it has a unit of mm for export, everything will be skewed.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
ahhh, ya. Things get weird in Octane when you don't unwrap your mesh. I noticed that even when adding a solid color to my mesh, the shading normals can get messed up when my mesh isnt unwrapped.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram