
OctaneRender® for 3ds max® v1.02[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Karba please do the "gradient" and the "gradient ramp" 

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
I have a bug in this version. When I am pressing render button from max rendering dialogue or from the main tools bar - I can see black render frame window and nothig happening. If I am opening octane realtime rendering window - everything rendering just fine. But how can I render 10000x10000 pictures or animations? please help
Max 2012, win7 x64, 3 x gtx580-3gb, 310.70 driver
Max 2012, win7 x64, 3 x gtx580-3gb, 310.70 driver
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
Very strange - I reset scene ->imported everything from my unrenderenable scene->setuped same environment and rendering setting and rendering going just fine now.
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
Hi Karba,
I have some bug
I can't create mirror using glossy material
I use max 13 64 bit
anyone have same bug like me?
I have some bug
I can't create mirror using glossy material
I use max 13 64 bit
anyone have same bug like me?
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Put down the "index" from 1.3 to 0 and it will work. i dont know why all values in glossy materials are set to 1.3. in my old scenes that worked great in 1.0 i also had to reduce the index, so that the materials work again. also some materials, like for example the diamond are "disconnected" - it is very strange for sure. also metals like gold/silver from the live database have the same problem. very starnge!Hi Karba,
I have some bug
I can't create mirror using glossy material
I use max 13 64 bit
anyone have same bug like me?
kind regards chris!
- trudogolik15rus
- Posts: 17
- Joined: Fri Oct 01, 2010 3:51 pm
Андрей. А как запекать текстуры на директе?Он ведь фейковый движок.
Hi thanks Chriscfrank78 wrote:Put down the "index" from 1.3 to 0 and it will work. i dont know why all values in glossy materials are set to 1.3. in my old scenes that worked great in 1.0 i also had to reduce the index, so that the materials work again. also some materials, like for example the diamond are "disconnected" - it is very strange for sure. also metals like gold/silver from the live database have the same problem. very starnge!Hi Karba,
I have some bug
I can't create mirror using glossy material
I use max 13 64 bit
anyone have same bug like me?
kind regards chris!
it's works

Regards
Tony
http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
hi, why the interior scene now produce saturation wirt the version 1.02 ? i add image is the second render, first into standaralone, saturation now octanerender for 3dsmax the same result
hope some one can explain me why happen this
regards
hope some one can explain me why happen this
regards
Last edited by merid888 on Wed Jan 16, 2013 2:19 pm, edited 2 times in total.
The sun beam still not pass the glass object correctly, is this a bug?
http://i282.photobucket.com/albums/kk25 ... 30fc67.png
http://i282.photobucket.com/albums/kk25 ... 3f43c4.png
http://i282.photobucket.com/albums/kk25 ... 30fc67.png
http://i282.photobucket.com/albums/kk25 ... 3f43c4.png