OctaneRender for Blender plugin product dev wanted

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
RayTracey
OctaneRender Team
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RealityFox wrote:Can any dev confirm?
We didn't want to spoil the surprise, but yes, a fully integrated OctaneRender for Blender plug-in is in development and it's progressing very well. Expect some news soon.
Sdados
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Thank you so much guys! It is as good as mine!! :D
win7 64, i5 750, 16gb ram, geforce 570gtx 2,5gb
kavorka
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best news I've heard in a long time!
I was almost certain, every thing seemed to be pointing to it :)

So happy. Lots of questions I want to ask, but I'll be patient :)
Can't wait for the official statement.

And if you guys need beta testers, I spend 8 hours a day in Blender and Octane, then sometimes more when I get home. Obviously it wouldn't be much use on billable projects at first, but I have a decent amount of downtime at work to be testing stuff. (much better than browsing facebook, haha)
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
larmannjan
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this is better than christmas
Win 7 64-bit | GTX580 | i7- 2600 @ 3.4Ghz | 12GB
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aLeXXtoR
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larmannjan wrote:this is better than christmas
Indeed!
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RealityFox
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Yay! Thanks! Can't wait to test the beta! (I presume there will be a beta before release)

This will make my workflow so much easier.
Alain
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Wow, this sounds so amazing !
If it really keeps on going, this is the best ever could happen to Blender.
I hope it can compete with Cycles ;-)

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
larmannjan
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Alain wrote:Wow, this sounds so amazing !
If it really keeps on going, this is the best ever could happen to Blender.
I hope it can compete with Cycles ;-)

Kind regards
Alain

Octane is a lot lot lot faster then cycles.
Win 7 64-bit | GTX580 | i7- 2600 @ 3.4Ghz | 12GB
Alain
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larmannjan wrote: Octane is a lot lot lot faster then cycles.
Is it really ? Can you show me a comparison ?
I didn't test Octane anymore since about six month, but Octane (pathtracing) was as "fast" as Cycles is.
Directlightning is faster but lacks on quality.

Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
kavorka
Licensed Customer
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Joined: Sat Feb 04, 2012 6:40 am

Alain wrote:
larmannjan wrote: Octane is a lot lot lot faster then cycles.
Is it really ? Can you show me a comparison ?
I didn't test Octane anymore since about six month, but Octane (pathtracing) was as "fast" as Cycles is.
Directlightning is faster but lacks on quality.

Kind regards
Alain

What card are you using with Octane?
Octane utilizes the video cards much better than Cycles. Plus if you have a very fast CPU, that might skew the results more towards Cycles.

I did a test with Cycles on my Octane machine which has 2 GTX 580s and an AMD quad core 3.0 ghtz CPU (not the best for Cycles). Octane was much much faster. And I had better results (but I really don't know much about Cycles, so I could have just been setting the scene up wrong or something). But in the cycles render, I used the same lighting, but left all my materials a grey diffuse, while I had glossy and specular materials in Octane.

I think the more GTX cards you have in your machine, the better Octane will be vs Cycles. If you have like an 8 core intel I7 4.0 ghtz CPU, and a crappy video card, ya, Cycles will probably be faster.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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