Following Paquito's advice...

Discuss or ask critique about your current works
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madcoo
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Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
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Hi all,

I've followed Paquito's advice (see this post) on how to improve photorealism...

Here's a test scene, and I have to admit that it works quite well.
There's not enough details in this scene to really get a great image, but I'm sure that with a larger scene (and more practice) I'll be able to produce much better-looking images.

So thanks Paquito !

PS : GabrielFX also seems to be right about using Nik Viveza ;) I had a look at the teaser video on their website and it looks like a great tool !


1) Environment Map render pass
EnvMap (Path Tracing)
EnvMap (Path Tracing)
2) Daylight render pass
Daylight (Direct Lighting)
Daylight (Direct Lighting)
3) Post-production : the daylight pass was put on top of the EnvMap render, desaturated, I tweaked the levels, and mixed as "overlay" with an opacity of something like 30%
Post-Production Composite
Post-Production Composite
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
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PAQUITO
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Joined: Wed Nov 21, 2012 4:50 pm
Location: Spain
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Looks great!
AMD FX8350 8 cores. 16GBs RAM
GTX690
Win8 64.
Image
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madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Thanks Paquito !
;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
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