Exterior Mexicano

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar (Default)
merid888

i add an image, size 1000 x 850 px. maxdepth 4, maxsamples 250, pathtracing mode
c&c welcome
regards :)
Attachments
prueba 01.jpg
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Hi Merid,

That's a good start.
What's going on with those laaarge window sills ?

Cheers,
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
User avatar (Default)
merid888

window sills ?
i don't understand, can you help me ?
User avatar
necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

Just take a look at this random mexico street...

So, what is missing for good rendering when you compare your render to this real life image....

Your window stills are too long ! Make them shorter...

Then you have to make your facades look older...use bump maps or normal maps, dirt maps . . .

put some object which will show us the sizing ratio of these houses (it can be car, people, tree, HDRI enviroment)

I hope that this helps a little bit . . .
Attachments
mexico-street.jpg
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
User avatar (Default)
merid888

hi necro77, than you for tips, i will change the models, so dirty map ? where i can get it or how i can create it ? hdri i have a lot, but i can't use it into 3ds max 2013 and octane for max, i think so will see good sun + hdri, but how i can mix both ?
regards :)
User avatar
necko77
Posts: 323
Joined: Thu Jan 21, 2010 11:27 am
Location: Bosnia&Hercegovina

If i want to create mexico street i would....

get yourself this tutorials for texturing and much much more

CGMaster - Blender 2.5 Environment Modeling and Texturing (not for noobs in blender but you can pause video and try to achive the same)
Gnomon - Texture Painting - Weathered Surfaces (after this video you will know how to create great renderings using real photo images)

Get those tutorials and you will learn how professionals do they job. In these 2 i learn a lot of about texturing, maps, photoshop, blender, octane render, principles etc

Take you camera and go out and make frontal pictures of facades, then you can model over them or you can use part of these pictures to create textures for your facades...
Best results would be if you model over your pictures in blender. Best deal is that you will have great looking low poly model with perfect textures !


Now, go learn and have fun !

Necko

p.s. You can mix sun and hdri with next workaround

Render one photo with sun enviroment
other with hdri
then compose them in Photoshop or other image edit software
If you dont know how, then write here or search forum, i think there is more subjects on this theme
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
User avatar (Default)
merid888

thank you necro77, i don't know use blender, i use 3dsmax and maya, texturing paiting i don't know about this tutorial will checl gnomon site
regards
Post Reply

Return to “Works In Progress”