I am trying to add an image texture to a plane to represent a tree in my scene. The tree is 14m high. The scene is imported from Revit with a scale of 1 unit = 1 inch.
I cannot get the right scale factor for the image texture. It needs to be somewhere between 0.002 and 0.003. Is it possible to get an extra decimal place in the scaling factor or is there another way of achieving the required scaling?
Image Texture Scale Parameter
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- scottbroad
- Posts: 93
- Joined: Wed Mar 21, 2012 11:26 pm
Clive Broadhurst
Win 10-64bit, i7-3770K, 16Gb, GTX970
Revit 2015, Blender
Win 10-64bit, i7-3770K, 16Gb, GTX970
Revit 2015, Blender
Hi Scott,
It seems a little strange that you need to scale the texture so heavily.
If you have a plane and it is UV mapped as 0,0 through 1,1 then the texture with scale 1.0 should fit the plane. Is there something else going on here? Are the UV's set differently for some reason?
Thanks
Chris.
It seems a little strange that you need to scale the texture so heavily.
If you have a plane and it is UV mapped as 0,0 through 1,1 then the texture with scale 1.0 should fit the plane. Is there something else going on here? Are the UV's set differently for some reason?
Thanks
Chris.