OctaneRender™ Standalone v1.02 (obsolete)

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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Refracty
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Marcus, is it possible to fix the shadow catcher problem that turns up when you use mesh emitting diffuse materials?
Really good work mate.
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Karba
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Refracty wrote:Marcus, is it possible to fix the shadow catcher problem that turns up when you use mesh emitting diffuse materials?
Really good work mate.
Shadow catcher takes into account any light sources to cast shadow. It is impossible to make it separated.
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Refracty
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Thank you Karba.
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Elvissuperstar007
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bag 1.01 1.02
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whersmy
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Does the new octane 1.02 version get textures different? Does anyone experience the same?

Here`s a comparison: upper screen is 258.e, below 1.02:
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kavorka
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whersmy wrote:Does the new octane 1.02 version get textures different? Does anyone experience the same?

Here`s a comparison: upper screen is 258.e, below 1.02:

The way Octane handles glossy materials has been changed, so that might be what is causing this difference. You should now have a Fresnel slider at the bottom of your glossy material that can be used to get some nice effects and will give you an image closer to what you had with 2.58e
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ROUBAL
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I have not yet tested 1.02, but with 1.01, I can open previous scenes created with 1.0 or 2.58e without noticing any trouble.
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Refracty
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yip, different fresnel reflections
MattRM
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Hi all,

Great stuff as usual ;) (ok, the opacity bug from obj is quite boring, solved by not import material)

I have a request, put a button to deactivate, when you click on a material, the preview material sphere... cause, many times (or all time) the preview mat model is longer to compute than the selected obj itself. For myself, I export multiple obj and do shading by obj in my scene. More easy, cause you see uv correctly and co.

Is it possible to had this kind of button or mode ? Like if you select an material, only rendering the obj where is it connected please ?

Thanks,

Matt
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Refracty
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isn't there a button that does it yet?
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