(Try to ignore the eyes, I didn't put time in them to fix them nor did I add eyelashes. They look creepy indeed, partially because their shape comes from a silicon rubber mold scanned with a laser, so the actor's eyes were pressed together.)
Human head
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I've been trying to create my own skin shader (while waiting for icelaglace to share his
), and here's a first result. This is by no means a wip, but some parts of the render look okay I guess. One 'studio light hdr' and one emissive plane for the specular reflection.
(Try to ignore the eyes, I didn't put time in them to fix them nor did I add eyelashes. They look creepy indeed, partially because their shape comes from a silicon rubber mold scanned with a laser, so the actor's eyes were pressed together.)
(Try to ignore the eyes, I didn't put time in them to fix them nor did I add eyelashes. They look creepy indeed, partially because their shape comes from a silicon rubber mold scanned with a laser, so the actor's eyes were pressed together.)
Last edited by Reality4 on Sat Jul 20, 2013 7:23 pm, edited 3 times in total.
- Elvissuperstar007

- Posts: 2532
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine
- Contact:
Reality4 wrote:I've been trying to create my own skin shader (while waiting for icelaglace to share his, and here's a first result. Not perfect of course, but some parts of the render look okay I guess. One 'studio light hdr' and one emissive plane for the specular reflection.
He died long ago? )
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- icelaglace

- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
- Contact:
Thanks for the feedback everyone!
I was aware of that issue that you guys seem to mention so I completely changed some parts of my material & it looks more "alive" now.
While I do some pics which will come later, this is a random 8192x4096 picture here, and no; these are not the normal maps that give these details, still geometry..
I was aware of that issue that you guys seem to mention so I completely changed some parts of my material & it looks more "alive" now.
While I do some pics which will come later, this is a random 8192x4096 picture here, and no; these are not the normal maps that give these details, still geometry..
http://icelaglace.com
In your last render the skin seems 'dusty', or powdered/dry in a strange way.icelaglace wrote:I completely changed some parts of my material & it looks more "alive" now
Looking at the little details in the skin, parts of it don't look like skin details to me, more like photogrammetry noise.
How did you acquire these details? You mentioned a lightstage, did they come from light normal calculations?
Seriously... why say you will share the shader settings when you dont? Please either dont say it in the first place or share it already.
I understand that not everything is 100% perfect and some parts might be missing, but thats always the case with skin shading experiments. You can always do something better, add a detail here and there, shift some values or add a different map...
People want to compare to their own solutions probably and learn from how you were building your shader setup. Of course alot of the beauty in those shots is a result from the highly detailed mesh, I understand that aswell, but it would be very nice to take a look at the shader setup.
And please forgive me if the first paragraph comes around in a little more agressive tone, it just gets frustrating when you have been in way too many discussions about skin shading over the years and people usually not being very open about sharing settings for comparison and study. I know that nothing is really set in stone when it comes to skin shading and theres no "best" setup, but it really helps alot to see how others set up their shaders.
I understand that not everything is 100% perfect and some parts might be missing, but thats always the case with skin shading experiments. You can always do something better, add a detail here and there, shift some values or add a different map...
People want to compare to their own solutions probably and learn from how you were building your shader setup. Of course alot of the beauty in those shots is a result from the highly detailed mesh, I understand that aswell, but it would be very nice to take a look at the shader setup.
And please forgive me if the first paragraph comes around in a little more agressive tone, it just gets frustrating when you have been in way too many discussions about skin shading over the years and people usually not being very open about sharing settings for comparison and study. I know that nothing is really set in stone when it comes to skin shading and theres no "best" setup, but it really helps alot to see how others set up their shaders.
Very very nice work brother!
But is it possible to have details about the node settings?
Thanks
But is it possible to have details about the node settings?
Thanks
really cool skin material
my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420