Incredible real-time atmosphere tech-demo

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Q-Games
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WOW!!! :o :shock:

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icelaglace
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[youtube]http://www.youtube.com/watch?v=uvskrieOWPw&feature=share&list=UUZtdZFQET8QgwneAwCQ7iog[/youtube]
[youtube]http://www.youtube.com/watch?v=aKvsd7I4VQA&list=UUZtdZFQET8QgwneAwCQ7iog&index=2[/youtube]
They used the atmospheric from this video. Code is like 4 years old.
Clouds are also from 2001.
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Q-Games
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icelaglace wrote: They used the atmospheric from this video. Code is like 4 years old.
Clouds are also from 2001.
Well, if it's so old why I haven't see anything like that anywhere?
How about an integration in the new sky model of Octane? ;)
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gabrielefx
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glimpse
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Q-Games wrote:Well, if it's so old why I haven't see anything like that anywhere?
VUE Infinity/Xstream =) it's not real-time..unless You have insanelly powerfull CPU farm =)
but their atmospheric editor+Ecosystems are top of the game
(a lot movies with massive vegatation has been built with it =)
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icelaglace
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Q-Games wrote: How about an integration in the new sky model of Octane? ;)
You mean the clouds, then no. It's voxels or sometimes point-clouds. Remember that you're watching a rasterizer here.
It's not used in recent video games because they don't want to. Check Miasmata on PC; it has voxel clouds.
Volumetric lights are also easy to do nowadays using DX11 or even OGL...(Stalker does it very well)
Most of the games are just lazy & caring about the money, they use maybe 25% of the current tech available, and that's a shame.
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Q-Games
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glimpse wrote: VUE Infinity/Xstream =) it's not real-time..unless You have insanelly powerfull CPU farm =)
That's the point, this tech does in real-time something similar to what Vue does in his heavy render time, that's why I'm impressed.
icelaglace wrote:
Q-Games wrote: How about an integration in the new sky model of Octane? ;)
Most of the games are just lazy & caring about the money, they use maybe 25% of the current tech available, and that's a shame.
I make games since 17 years, on both consoles and PC. It's true that some company only cares about making money, rather than creating something technologically advanced, but the fact that games uses 25% of current tech is simply not true. Developing a game multi platform or just for PC is very different, but let's focus on PC. Unlike Octane that doesn't care about anything else but nVidia cards that supports CUDA 4, a PC game must run at decent speed on every possible combination of hardware, and the code communicates with DirectX, therefore the developers don't have direct access to the hardware like in a console (that's the reason why we can have amazing graphic like in Halo 4 or Uncharted 3 on the 7 years old hardware of Xbox 360 and PS3). If there was a game specifically made for a top-level hi-end PC, with a specific hardware, it will probably look incredible, but then it will sell around 10 copies, and that's not a very good idea from a marketing perspective. Alternatively, you can make a tech-demo than runs exclusively on a specific hardware configuration, but as impressive as it might look, it will remain just a tech demo, until the average hardware power will be enough to be able to make those feature into an actual game.
icelaglace wrote:
Q-Games wrote: You mean the clouds, then no. It's voxels or sometimes point-clouds. Remember that you're watching a rasterizer here.
I know, my comment was sarcastic, even though it will be cool ;)
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icelaglace
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Yeah, you said it ; that was my point. Thanks.
That's why the Reset tech demo is not impressing me that much.

About the clouds, I never tried but can't you guys export some stuff from Vue to Octane ?
I never used Vue with it & don't know this software so much. :)
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MaTtY631990
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May be a dumb question. Is it possible to implement a cloud system into octane render.
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bicket
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+1 for a cloud system into octanes daylight.
Great ArchViz in perspective . . .
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