Importing Camera's from C4D

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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ASyme1
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Joined: Mon Jun 21, 2010 2:33 pm

Hi guys-
Back using the newly release Octane 1.0. Very excited about it! I'm having trouble figuring out how to bring in animated camera's from C4D. There's a check box in the mesh importer in Octane's prefs, and that's checked. What else am I missing? Quick walkthough on how to do this would be great.

Thanks!!
Alec
Alec Syme
http://www.fuseanimation.com

-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
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abstrax
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Use this plugin for export: http://render.otoy.com/forum/viewtopic.php?f=30&t=23731
and enable camera export in the export configuration.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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ASyme1
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Joined: Mon Jun 21, 2010 2:33 pm

Huh, that's for the reply but I'm not getting it. I have those checked as well. Shouldn't I get the camera with same name as the one in C4D? Nothing is coming in.

Thanks
Alec
Alec Syme
http://www.fuseanimation.com

-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
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abstrax
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Location: Auckland, New Zealand

ASyme1 wrote:Huh, that's for the reply but I'm not getting it. I have those checked as well. Shouldn't I get the camera with same name as the one in C4D? Nothing is coming in.

Thanks
Alec
No, that's not how it works in Octane: The exporter must specify the camera settings (position, orientation, ...) via command line arguments to Octane and Octane then takes that information and modifies the current camera node accordingly. What the current camera node is, depends on whether you pick a render target in the exporter or just use the preview render target.

Btw, cameras can't be exported via OBJ/MTL files. They store only geometry and some basic material information.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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ASyme1
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Posts: 335
Joined: Mon Jun 21, 2010 2:33 pm

abstrax wrote:
ASyme1 wrote:Huh, that's for the reply but I'm not getting it. I have those checked as well. Shouldn't I get the camera with same name as the one in C4D? Nothing is coming in.

Thanks
Alec
No, that's not how it works in Octane: The exporter must specify the camera settings (position, orientation, ...) via command line arguments to Octane and Octane then takes that information and modifies the current camera node accordingly. What the current camera node is, depends on whether you pick a render target in the exporter or just use the preview render target.

Btw, cameras can't be exported via OBJ/MTL files. They store only geometry and some basic material information.

Cheers,
Marcus
Ok, cool. I think I got it. You actually start the render from the plugin. Makes sense. Now however I can't get it to save an image file. Crashes after rendering the first frame. Then tries again a couple times and gives up. Any ideas? Really want to get this to work.

Thanks!
Alec
Alec Syme
http://www.fuseanimation.com

-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

ASyme1 wrote: Ok, cool. I think I got it. You actually start the render from the plugin. Makes sense. Now however I can't get it to save an image file. Crashes after rendering the first frame. Then tries again a couple times and gives up. Any ideas? Really want to get this to work.

Thanks!
Alec
Which Octane version are you using?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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