OctaneRender for LightWave Initial Overview
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FiberFX is a plugin without SDK, so it is not possible to have access to it's internal data to allow render the hair using a external render engine. Anyway I can support in future releases the render of two-points polygons as Octane geometry.aw1 wrote:Great work so far.. Does it support FibreFX for hair/fur rendering?
-Juanjo
Amazing videos as always
Fantastic work juanjgon!

Mmm I like how you keep alot of the native LW workflow when using Octane. Very nice progress Juanjgon! After being a LW user for since amiga days, I abandoned it after the "Core" fiasco in favor for Softimage. But you make we want to start using LW again
I will keep a very close watch on this, oh yes!

Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
I'm impressed with your work. Thank you Juanjo.
Totally agree!PeterCGS wrote:I like how you keep alot of the native LW workflow when using Octane.
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Juanjo - it appears you and otoy will be releasing your plug as beta first (after testing) -- is this correct?
And does that mean the initial price is likely to be 99 euros?
And does that mean the initial price is likely to be 99 euros?
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
I suppose that the release is going to be made like with the other plugins, but I have no confirmation about this point yet.FrankPooleFloating wrote:Juanjo - it appears you and otoy will be releasing your plug as beta first (after testing) -- is this correct?
And does that mean the initial price is likely to be 99 euros?
-Juanjo