Hi,
I'm pretty new to octane and have some problems with the glass/specular material.
The images show my first render with octane and as you can see, I'm struggling to setup the glass, so that it doesn't darken everything below extremely.
In the first image I've removed the glass from the watch and this is how the colors and the lights of the clock-face should look like.
In the second image I've added the glass and everything is darkened a lot as if the material was semi-transparent or did absorb the light.
I'm using a pure simple specular material with an IOR of 1.53, rendered with Pathtracing.
What am I doing wrong and how can I setup the glass material so that it doesn't absorb the light or darkens the objects below?
Thanks for your help.
glass problem
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
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According to Wikipedia and the octane manual the IOR of glass is about 1.52 / 1.53.
But the IOR setting in octane doesn't make any difference regarding the darkening / absorbtion.
It's the same problem with any IOR I tried.
Any other idea what could make the glass material make absobing the light?
But the IOR setting in octane doesn't make any difference regarding the darkening / absorbtion.
It's the same problem with any IOR I tried.
Any other idea what could make the glass material make absobing the light?
Windows 10 x64
Octane C4D Plugin
2x GTX 580
Octane C4D Plugin
2x GTX 580
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi friscokid, glass work only right with pathtracing or PMC not with Direct Lightning Kernel.
Cheers, mib.
Cheers, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
he told he was using PT.
What kind of lighting did you set up?
What kind of lighting did you set up?
Maybe your planes of your glass , and particular the inside plane , are facing the the wrong way... If your glass has a some depth of, let's say, 2 mm , delete the inside plane and see if that is making any difference ??
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
@Refracty:
Yes, I'm using PT.
My lighting setup is hdri environment (studio map) combined with two simple blackbody emitter planes.
But the problem persists even if I disable the emitters or use another hdri map.
All the lighting seems to be correct as long as no glass is in the scene.
@manos:
The glass is not a plane but is an object of about 0.8mm
I checked the normals and they all point correctly to the outside of the object.
To model a realistic watch glass, I can't use a plane, because it would look flat and the refraction effects at the border would be missing.
Yes, I'm using PT.
My lighting setup is hdri environment (studio map) combined with two simple blackbody emitter planes.
But the problem persists even if I disable the emitters or use another hdri map.
All the lighting seems to be correct as long as no glass is in the scene.
@manos:
The glass is not a plane but is an object of about 0.8mm
I checked the normals and they all point correctly to the outside of the object.
To model a realistic watch glass, I can't use a plane, because it would look flat and the refraction effects at the border would be missing.
Windows 10 x64
Octane C4D Plugin
2x GTX 580
Octane C4D Plugin
2x GTX 580
I think that you will have to cheat a bit and use an opacity value around 0.4 maybe...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Huh, sorry overread PT.
Mib

Mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
is the max depth in the kernel settings high enough? I think 8 should be more then enough and the standard value is 16 but just to be sure...