London scene around 1960-1970

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JulioCayetano
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Posts: 83
Joined: Sun Feb 19, 2012 7:36 pm

Great renders! Awesome model! Congrats!!!
Thank you for sharing your project (and all your effort) here. It´s so sad that nasty people tried to attack your system, trying to play with your feelings....awful!

Cheers
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.
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ROUBAL
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Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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Thank you very much ! It is a big project, and I have not as much time as I would wish, so it grows up slowly.

I love the new Daylight system, it brings more life in renders.

Thank you for your idea about the opacity map for the clouds.

EDIT : I have tried, but with the sun behind, it is difficult to see if the effect is really different.

New render :
Attachments
LondonScene_229C.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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JulioCayetano
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Posts: 83
Joined: Sun Feb 19, 2012 7:36 pm

Ye, I agree, the effect should vary a lot depending of the sun orientation and the kind of clouds in your sky (cumulonimbus, altostratus, etc.), as some of them are much more "sharp" shaped tna others, and can block the light and throw shadows better.
Anyway your project is looking awesome, keep it hard!!

(BTW, although glare and bloom are our exciting "new toy", don´t get too crazy with the post effects ;) )
MoBo: Gigabyte X58A-UD3R // CPU: i7-930 // RAM: Kingston 12gb DDR3 // Display GPU: GTX 480 1,5gb + Rendering only GPU: Gigabyte GTX 670 4gb.
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ROUBAL
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Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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Yes, I will try to not over-use the bloom and glare ! I gave them much strength in this last image, because I wanted to see if the glare worked fine on the shinny parts (not only the direct facing lamps or the sun), like the front left chromed part of the bus. I could composite with an image with less strength and keep only the max effect on small details.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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