Renault Ondine (French Taxi) 50's

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S-Suini
Licensed Customer
Posts: 34
Joined: Tue Sep 25, 2012 7:46 am
Location: Dax (France)

Hello,

Few pictures of my Renault Ondine taxi...

Image

Image

Image


bye ;)

http://www.s-suini.com
Intel i7 4770K - Windows 7 professionnal 64 bits - GTX 970 - 8Gb RAM
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Great modelling and nice renders :) . Your composite looks good but need to work on matching the black levels. Take a look at the truck on the right for those deep shadows and match this to you render. Also add the grain/dust/scratches and a slight blur to it.
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

I love that car!!

really great modelling, the black and white photo is an integration? :shock: if it is, it's really fantastic (how did you do for shadows?, faked in PS?).

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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karlo
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Very very nice detail work, many effort for something like this... congratz !
product designer

REDDOT design award 2010 winner
iF product design award 2011 winner
S-Suini
Licensed Customer
Posts: 34
Joined: Tue Sep 25, 2012 7:46 am
Location: Dax (France)

thanks

For the intégration, i used Mental Ray for the shadows on the floor and Octane for the car.

Photoshop for the composition.


Sorry for my english. (je suis français :P )

bye ;)
Intel i7 4770K - Windows 7 professionnal 64 bits - GTX 970 - 8Gb RAM
remon_v
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Location: Breda - The Netherlands
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Trés bien!
Model is really cool and nice render aswell.
I would tone down the dof a little bit, it looks look a big toy car right now.
And the composition is also good, but I think the car is a bit to sharp for the composition.
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
badmilk69
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Posts: 122
Joined: Sat Sep 03, 2011 4:24 am

You gonna need sharper shadows to avoid toy´s effect. And yes fix the blacks. Nice render!
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ROUBAL
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Location: FRANCE
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Very nice image ! I love old cars. Just add a driver inside the car !

For the shadow, while waiting for the recently shown shadow caster feature, it is possible to get the effect by rendering in Octaner on a white floor and background with Daylight system, in Direct Lighting, and AO mode. Then remove all color from the render and composite in multiply mode with the background image.

If needed, render the same image in Pathtracing for better reflections refractions on glossy/specular materials. Composite both images and erase the Direct Lighting layer where you don't want it, keeping areas where you need more shadows and AO.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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