OctaneRender® for 3ds max® v1.0[Current]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Hello Karba,
Would it be possible for you to implement render settings preset saving and loading like the one in Vray.
Also It would be so great to have a button to send those imager, camera settings to render options or vice versa.
Also I tried to write a light lister function to Octane lights. But I couldn't do it.
I'm not a coder. But I also failed at transforming the current lightlister scripts to work with the octane lights.
Is there a possible way to do that, What do you think?...
Lastly upcoming new features looking aweasome.
Thank you and keep up the greatness..
Cheers...
Would it be possible for you to implement render settings preset saving and loading like the one in Vray.
Also It would be so great to have a button to send those imager, camera settings to render options or vice versa.
Also I tried to write a light lister function to Octane lights. But I couldn't do it.
I'm not a coder. But I also failed at transforming the current lightlister scripts to work with the octane lights.
Is there a possible way to do that, What do you think?...
Lastly upcoming new features looking aweasome.
Thank you and keep up the greatness..

Cheers...
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
I will think about presets.oguzbir wrote:Hello Karba,
Would it be possible for you to implement render settings preset saving and loading like the one in Vray.
Also It would be so great to have a button to send those imager, camera settings to render options or vice versa.
Also I tried to write a light lister function to Octane lights. But I couldn't do it.
I'm not a coder. But I also failed at transforming the current lightlister scripts to work with the octane lights.
Is there a possible way to do that, What do you think?...
Lastly upcoming new features looking aweasome.
Thank you and keep up the greatness..![]()
Cheers...
Regarding light lister - I don't have any experince in max script.
Are you sure? I know for a fact it did support mb, did they remove it?Karba wrote:Standalone doesn't support motion blur.darkline wrote:does this mean octane motion blur is now integrated into Max, as oppose to using the multipass MB, which doesn't work so great?Karba wrote: OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.
Finally, I think a matte/shadow material is a must for anyone doing animation with octane! Any chance of squeezing this into the first release? IMO much more important than blooms/glares which we can add in other programs
Hello
Yes I too have used motion blur in the standalone. It is only camera blur and other than turntables you need to use command line render options to make it work but it is there... or waskilaD wrote:Are you sure? I know for a fact it did support mb, did they remove it?

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
Well it was interpolating between frames afaik, so i would call that full mb. Or do you mean tied to camera properties (shutter)?
Hello
It only takes camera motion into account. So animated or deforming objects would not be blurred by their individual motions. But yes as far as camera motion is concerned it is true motion blur.kilaD wrote:Well it was interpolating between frames afaik, so i would call that full mb. Or do you mean tied to camera properties (shutter)?
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
Ah i see! Anyway, we need mb!
..and some fog. That's all i ask.
..and some fog. That's all i ask.
Hello
I use Zotac gtx680 4gb. Also there is a render preset save and load bar already in 3dsMax's default.Karba wrote:How much vram does your gpu have?JuM wrote:yeah its crashing each time i try. I thought i have reached the Vram limit then when i saw i could open with octane's preview window. the file is using about 2.5 gb vram.