speed up the interior scenes.And white dots problem.

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candemirdesign
Licensed Customer
Posts: 34
Joined: Sat Feb 11, 2012 1:14 pm

I need correct interior simulation like maxwell..I cant do any genious trick.

octane can do this. but i think we need a noise optimization setting..

in vray rt ve have noise tumblershood..its extremely usefull..

When i render interior designs some areas will very low noise some areas extremely high noise...
If we have a nose tumblershood i can finish some renders in 20 minutes
otherwise i am waiting 4 hours
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justix
Licensed Customer
Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

candemirdesign wrote:I need correct interior simulation like maxwell..I cant do any genious trick.

octane can do this. but i think we need a noise optimization setting..

in vray rt ve have noise tumblershood..its extremely usefull..

When i render interior designs some areas will very low noise some areas extremely high noise...
If we have a nose tumblershood i can finish some renders in 20 minutes
otherwise i am waiting 4 hours
Patience is such a virtue...
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

MaTtY631990 wrote:Radiance had mentioned a while back that they will plan to implement bidirectional Pathtracing to improve the rendering of interior scenes vastly. According to image below it could possibly be 2 to 3x the speed of regular pathtracing.
example
Image
wow!

tests done with gpus?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Elvissuperstar007
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Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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http://www.youtube.com/watch?feature=pl ... 0uNjjplYzA
Bidirectional Path Tracing
Render Resolution: 1280x720
Maximum path depth: 16
GPU: GeForce GTX 470
GPGPU Framework: CUDA
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