Hey Karba,
Could you please add a way to render hidden geometry?
It could either be a new checkbox or use standard "Render Hidden Geometry" setting under Common tab.
This would be very useful for rendering out large amounts of instances or for heavy models too. Hiding stuff from view makes viewports a lot faster, but currently there is no way to include hidden models for rendering with Octane.
Suv
[Req] Render hidden geometry
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Max hasn´t different settings for viewport and rendering visibility?
face

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
What do you mean?face wrote:Max hasn´t different settings for viewport and rendering visibility?![]()
face
It's not object property, but it's a renderer feature. You can find it under Common render settings.
It's very easy to implement. Octane should just ignore the hidden status of an object and render it no matter what.
From Max docs:
Code: Select all
Render Hidden Geometry
Renders all geometric objects in the scene, even if they are hidden.
Suv
yes it is very useful. if you set the object properties that are useful in two.
And yes, what about the proxy? (like vray proxy) or (proxy view like a "box"). will it be?
*Very bad English
And yes, what about the proxy? (like vray proxy) or (proxy view like a "box"). will it be?
*Very bad English

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I mean, in Softimage, i can hide an object for rendering, for the viewport or both. And there it is an object property.suvakas wrote: What do you mean?
It's not object property, but it's a renderer feature. You can find it under Common render settings.
It's very easy to implement. Octane should just ignore the hidden status of an object and render it no matter what.
Suv
I think in Max it is the same. You are right, it is also a renderer option under the common render setting, but only because the renderer ( in this case MentalRay ), searches each object to this property.
It is the same with moveable proxies. It is an object property but the renderer searches each object for this property.
A render property can be the renderer options which will have the parameters under it for the max samples or the kernel type.
I was only wondering because Max haven´t the different visibilities for rendering and the viewport...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Of course there is a "Renderable" object property in Max too, but it's irrelevant for this topic.
Basically I'd like to see this kind of logic implemented:
Suv
Basically I'd like to see this kind of logic implemented:
Code: Select all
if (node->Renderable() && !node->IsNodeHidden() || RenderHidden == true){render node}