Hi, I noticed that the bump parameter has a scale cursor, but the diffuse image parameter has no scale cursor. As in most cases the Bump map is a greyscale derived version of the diffuse color image, both have to be scaled of the same factor. If you want to change a bit the scale of a wood texture in Octane, for example, you can't.
Currently, it is only possible to add some grain on an object for example, and play with the scale.
Not a priority, but may be useful in some cases to avoid tweaking the UV mapping in the 3D app and exporting again.
Feature request : Scale cursor on image.
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
this is a little bug in beta2 that's already fixed for beta 2.1
the OBJ importer in beta2 does'nt create the scale node.
you should be able to get it if you switch texture to something else (like rgb or float),
and then back to image or floatimage.
Radiance
the OBJ importer in beta2 does'nt create the scale node.
you should be able to get it if you switch texture to something else (like rgb or float),
and then back to image or floatimage.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB