OctaneRender™ Standalone v1.00 (obsolete)

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roeland
OctaneRender Team
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Joined: Wed Mar 09, 2011 10:09 pm

All the prices are on our shop page. It is currently €199 for the standalone and €349 for a standalone+3dsMax license.

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Roeland
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merid888

thank you roeland
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Octane 1.0 was released with no other format supported than OBJ , which is so old and still doesn't support animation ?
I guess , it is going to be like this forever,if judge by the development timeframe !
It is a shame, because , if We could use a render as good as Octane instead of the Arnold's ( Corporate friendly only)for instance.
Life would be easier for many CG Artists and animators.
Not everyone needs to render only still frames of stupid cars :? , animation should be priority for a Render engine.
I use Max and I have the plugin, but I am talking about the Standalone here.
I also have full comercial licenses for the following Renders :
Maxwell Render
Vray 2.0
Mental Ray
Indigo render.
So, I shall , know what I am talking about. :!: :?:
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Elvissuperstar007
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Location: Ukraine/Russia
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emihich wrote:Octane 1.0 was released with no other format supported than OBJ , which is so old and still doesn't support animation ?
I guess , it is going to be like this forever,if judge by the development timeframe !
It is a shame, because , if We could use a render as good as Octane instead of the Arnold's ( Corporate friendly only)for instance.
Life would be easier for many CG Artists and animators.
Not everyone needs to render only still frames of stupid cars :? , animation should be priority for a Render engine.
I use Max and I have the plugin, but I am talking about the Standalone here.
I also have full comercial licenses for the following Renders :
Maxwell Render
Vray 2.0
Mental Ray
Indigo render.
So, I shall , know what I am talking about. :!: :?:

a couple of months and everything will be fine
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

emihich wrote:Octane 1.0 was released with no other format supported than OBJ , which is so old and still doesn't support animation ?
I guess , it is going to be like this forever,if judge by the development timeframe !
It is a shame, because , if We could use a render as good as Octane instead of the Arnold's ( Corporate friendly only)for instance.
Life would be easier for many CG Artists and animators.
Not everyone needs to render only still frames of stupid cars :? , animation should be priority for a Render engine.
I use Max and I have the plugin, but I am talking about the Standalone here.
I also have full comercial licenses for the following Renders :
Maxwell Render
Vray 2.0
Mental Ray
Indigo render.
So, I shall , know what I am talking about. :!: :?:
I've rendered animations since Octane 1.0233 something, released around October 2010.. I dont understand this obsession with other formats than .obj? Will it work better with more fileformats? Or are you talking about Alembic support? Isn't it better for more tight integration with every 3rd party package instead? I rather have to option to be able to animate lightsources etc. in my host application and see realtime updates in a Octane window, instead of being able to bake out all animation into a fileformat ot use in Octane standalone, but that might just be me. Im sure a solution for motionblur etc. are high on the priority list, but if it was easy it would have been done now :P
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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emihich
Licensed Customer
Posts: 189
Joined: Thu Sep 13, 2012 9:42 pm

Thank you ElvisSuperstar for the goodNews. :idea:
Peter, I've never said would be an easy task to implement a New format.
Many softwares face that same problem or task.
Alembic would be great :shock: ,Fbx also, but less Great, and Yes, I think I am not alone, When I have a wish for other format
, besides OBJ.
Thank you for let us know, That OBJ is already fine for you, and I do regret all the trouble
for the developers , but I think Octane deserves to be better and better.
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

I simply wondered if more file formats would make your life better? I also think Octane deserves to improve, but more file formats might not be the way. Alembic is the only one that would be interesting, but you would still be stuck without interaction, and its not necessary means that you get motionblur either.
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Faizol
Licensed Customer
Posts: 88
Joined: Wed Jan 20, 2010 10:46 am

It's not about file format per se. It's more about utilization rate. Octane render engine has reached the point where it's so fast, that the importing process can take more time than the actual rendering in some cases.

Having a format that supports animation can ensure that the time spent would be redirected almost 100% towards rendering process instead of more than 50% towards the objs importing.
Fedora 17 | 16 GB RAM | Quadro 4000 | driver = nvidia 304.xx & CUDA 4.0
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Alembric would be the only one i think.
Fbx can be tricky because different versions and different implementations.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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larsmidnatt
Licensed Customer
Posts: 499
Joined: Tue Sep 25, 2012 12:28 pm

Faizol wrote:It's not about file format per se. It's more about utilization rate. Octane render engine has reached the point where it's so fast, that the importing process can take more time than the actual rendering in some cases.

Having a format that supports animation can ensure that the time spent would be redirected almost 100% towards rendering process instead of more than 50% towards the objs importing.
This.

Although I'm only a Daz studio user, at this point the time used exporting an obj and then opening it in octane is close to some render times because I have to do it many times with each project. Once the DS plugin is implemented I probably will get away from using OBJ immediately and I personally won't use the standalone anymore. There are probably a few cases I may wish to go with OBJ and the standalone until the plugin supports DS instancing, but that would be occasional.

But by having a plugin tied directly into your software of choice is going to be the best route to go in the long run.
Win10 x64
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DS 4.15 OcDS Prime ^_^
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