Hi everyone,
Many thanks for your kind and helpful replies.
Below are some images - DirectLighting only. (tried with PMC but made very little difference, especially with the "artifical lights only" settings)
@ matej & oguzbir : I changed the sun angle, so it is full daylight now (month = 6 / hour = 12.5)
@ remon_v : it seems indeed that the table is veeery large, but I checked the scales for all the objects, and they're fine. Maybe the floor tiles are too big compared with the "mortar gap" between them (the original texture is for 30cm x 30cm tiles. I had to double the size of the texture so it corresponds to 60cm x 60cm tiles

)
@ manalokos : indeed there's a few artificial lights in this scene
@ PeterCGS : below are 3 DirectLighting shots : "daylight only" / "artificial lights only" / "artificial lights with higher exposure". I'm surprised that lights don't light up the scene very well compared with real life... Probably because my lampshades are not SSS but completely opaque, hence producing a spotlight effect...?
@ Gabrielefx : it's a Blender scene.
- When you say "bank" you mean a plane with the normal pointing towards the scene, is that right ?
- The bank on the left would be warmer to enhance the sun light, and the colder one on the right to enhance artificial lighting => do I understand well ?
- Would you tweak the sunlight before or after the artificial lights ? What I tend to do is first assign the wattage of each lamp in the "power" setting (say, "100" for 100 watts) , and then tweak the sunlight.
Many thanks to you all guys, your help is much appreciated