mini images for brochure

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sdwhitton
Licensed Customer
Posts: 126
Joined: Sat Oct 15, 2011 5:26 pm

Hi there

Can't put up images usually, but as these were proposed for, but not included in a brochure we were involved with, probably can get away with it..

It's a large refurb of a big listed building in a famous city in the UK (not London though)

The chandelier was modelled by http://www.designconnected.com, the rest by us in max.

A few adjustment layers in photoshop added to the final comped renders.

A lot were rendered AO 3 (!), daylight system, and then we tend to render any artificial lights separately with a float image background set to black

The one with the two big lamp shades at eye level is all cg - we had to model the exterior of the building as it was covered in scaffolding, and so couldn't be photographed, and as the square the building is sited on is pretty much symmetrical, easy enough to flip this facade through 180 degrees and transform it using a couple of placement nodes, and then add a few cg trees with scatter nodes etc.

This one was rendered PMC so took about 8 hours or so, twice one for the interior, one for the outside 'world', just again so we could over-expose the outside later, the AO renders took I dunno 20 minutes or so! All rendered with one GTX 590, so two 1.5 meg gtx 580's (do I have that right...?)

see what you all think!
m1-2.jpg
m1.jpg
m3-2.jpg
m2-2.jpg
a1diff.jpg
b1diff.jpg
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
sdwhitton
Licensed Customer
Posts: 126
Joined: Sat Oct 15, 2011 5:26 pm

ha! just realised the one with the big chandelier 'in your face' needs it's outside rendering!

oopsy
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
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