That should be stable enough.snake12 wrote:Great, minimun drivers version? Is this version more stable? Thanks
driver 301.42 or higher.
does this mean octane motion blur is now integrated into Max, as oppose to using the multipass MB, which doesn't work so great?Karba wrote: OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.
You can see the log at first post.leblanc980 wrote:What is the changelog for the This alpha version 1.0 vs RC3??
If we upgrade to 1.0, do we loose our single license ability to try out future beta versions or V1.1, 2.0 etc???
Standalone doesn't support motion blur.darkline wrote:does this mean octane motion blur is now integrated into Max, as oppose to using the multipass MB, which doesn't work so great?Karba wrote: OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.
Finally, I think a matte/shadow material is a must for anyone doing animation with octane! Any chance of squeezing this into the first release? IMO much more important than blooms/glares which we can add in other programs