First harder test

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JackMcRip
Licensed Customer
Posts: 96
Joined: Thu Jun 03, 2010 1:33 pm
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What can I adjust better for a nicer result?
Pathtracer with environment lightnigt.
Because the window is to small I give the top of the room a very little bit of emission.

Some models and textures I must make new.
The cloth in the front, left is awful...

"All you need to live a wonderful life" ;)
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C4D + ZBrush User
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jmfowler
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Posts: 278
Joined: Wed Mar 24, 2010 8:27 am
Location: Auckland, New Zealand.
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haha funny image!- you need to PMC this render for a long time with 16 bounces - probably need at least 12000 samples.
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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Try to use sky portal geometry inside the window. See http://refractivesoftware.com/forum/vie ... =21&t=7210 for how portals work.

The basic steps are:
• You first have to remove any glass modeled in the window.
• Then you have to cover the openings in the window with sky portals. These are single-sided polygons with the normals pointing inwards. Putting a separate quad in every slit in the window will give the lowest noise, but just covering the window with one quad will still work better than not using any portals.
• The portal geometry should have a separate material ID. You have to assign the portal material to this material ID in Octane.

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Roeland
artmaknev
Posts: 4
Joined: Sun Dec 09, 2012 7:42 am

hehehe, the title should be "NYC apartment" occupied.
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