New feature : HDRI environment importance sampling
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Elvissuperstar007
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want in the future analogue vray detail enhancement )
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Elvissuperstar007 wrote:want in the future analogue vray detail enhancement )

Your post just doesn't make any sence.
That's a Vray feature to overcome irradiance map limitations. It turns on brute-force sampling method for small details.
Octane is totally different render engine and uses Path Tracing. No GI blurring is happening in the 1st place.
Suv
- Elvissuperstar007
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Thanks for the answer, I'm no expert in this mattersuvakas wrote:Elvissuperstar007 wrote:want in the future analogue vray detail enhancement )![]()
Your post just doesn't make any sence.
That's a Vray feature to overcome irradiance map limitations. It turns on brute-force sampling method for small details.
Octane is totally different render engine and uses Path Tracing. No GI blurring is happening in the 1st place.
Suv
Win11/msi x79a-gd45 (8d)/ Intel Xeon e5 2690v0/ 64gb DDR3 1866/ Nvidia 4090 Asus TUF/ be quiet! Straight Power 11 1000W 80 Plus Platinum
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Nice job! This look like a very useful feature.
Would this option generally speed up noise clearing in all HDRI cases, or only specific ones, where HDRI is producing lots of fireflies?
Would this option generally speed up noise clearing in all HDRI cases, or only specific ones, where HDRI is producing lots of fireflies?
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- icelaglace
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All HDRI cases, yesmatej wrote:Nice job! This look like a very useful feature.
Would this option generally speed up noise clearing in all HDRI cases, or only specific ones, where HDRI is producing lots of fireflies?

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@Icelaglace,
Would it cover the lighting situations with mapped HDRI in them, or is it just environment HDRI we're talking about?
Or shoud I not ask more
Cheers,
Would it cover the lighting situations with mapped HDRI in them, or is it just environment HDRI we're talking about?
Or shoud I not ask more

Cheers,
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
the only one Vray feature that I miss in Octane is the AO used as texture to simulate dirt.Elvissuperstar007 wrote:want in the future analogue vray detail enhancement )
I think it's possible to implement it.
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