New feature : HDRI environment importance sampling

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Elvissuperstar007
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want in the future analogue vray detail enhancement )
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suvakas
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Elvissuperstar007 wrote:want in the future analogue vray detail enhancement )
:?:
Your post just doesn't make any sence.
That's a Vray feature to overcome irradiance map limitations. It turns on brute-force sampling method for small details.
Octane is totally different render engine and uses Path Tracing. No GI blurring is happening in the 1st place.

Suv
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Elvissuperstar007
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suvakas wrote:
Elvissuperstar007 wrote:want in the future analogue vray detail enhancement )
:?:
Your post just doesn't make any sence.
That's a Vray feature to overcome irradiance map limitations. It turns on brute-force sampling method for small details.
Octane is totally different render engine and uses Path Tracing. No GI blurring is happening in the 1st place.

Suv
Thanks for the answer, I'm no expert in this matter
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suvakas
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Elvissuperstar007 wrote: Thanks for the answer, I'm no expert in this matter
You're welcome.
Expert or not, but you could at least familiarise yourself with the features you're actually requesting.

Suv
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matej
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Nice job! This look like a very useful feature.

Would this option generally speed up noise clearing in all HDRI cases, or only specific ones, where HDRI is producing lots of fireflies?
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icelaglace
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matej wrote:Nice job! This look like a very useful feature.

Would this option generally speed up noise clearing in all HDRI cases, or only specific ones, where HDRI is producing lots of fireflies?
All HDRI cases, yes :)
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kavorka
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Am I right to assume that this is best when using only HDRI for lighting and becomes less effective the more lights you add?
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oguzbir
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@Icelaglace,

Would it cover the lighting situations with mapped HDRI in them, or is it just environment HDRI we're talking about?
Or shoud I not ask more :)

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roeland
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No, this only applies for environments.

--
Roeland
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gabrielefx
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Elvissuperstar007 wrote:want in the future analogue vray detail enhancement )
the only one Vray feature that I miss in Octane is the AO used as texture to simulate dirt.

I think it's possible to implement it.
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