I got inspired by teapots tonight and gave it a try on my side.
So here comes a ball-made teapot. I added some denoising and a bit of level and color correction in post.
Hope you like it.
ball-made teapot
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Aha awesome one !!
Did you used transmission ?
I would just increase a slight bit the exposure, I find it a little bit too dark
But other than that, everything is perfect
(even the subtle reflection on the floor plan)
Id looove to smash something into it, and have physics with balls bouncing all over
Did you used transmission ?
I would just increase a slight bit the exposure, I find it a little bit too dark
But other than that, everything is perfect

(even the subtle reflection on the floor plan)
Id looove to smash something into it, and have physics with balls bouncing all over

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Yes a bit under-exposed now that I see it on another screen.
?i' ll adjust that. And maybe throw a bigger ball into it and let it simulate !
?i' ll adjust that. And maybe throw a bigger ball into it and let it simulate !
Yeah that would be awesome, if we still see the shape of the teapotYes a bit under-exposed now that I see it on another screen.
?i' ll adjust that. And maybe throw a bigger ball into it and let it simulate !

But you will be missing motion blur, the only way now would be to render 25 OBJs and post-prod the blur with them

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
I had another look at the picture today. The thing about exposure is that when rendering and comping, we view everything with a dark scheme, while when clicking on it here in the forums it's having a bright white background. It would be great to have an option to view it with another background, I don't know if it is doable with the forum tools.
Anyway here is a version with some color correction redone.
edit : typo
Anyway here is a version with some color correction redone.
edit : typo
Last edited by Br1 on Wed Apr 14, 2010 7:44 am, edited 1 time in total.
Good, its much better now 

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
- lukashanak.eu
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Do you use some plugin for this model? (balls from teapot)
thx
thx
Win 7 x64, q6600, Nvidia 260GTX
I'm using Houdini which has some great tools to convert objects to volumes, and those volumes back to geometry.