ball-made teapot

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Br1
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Posts: 54
Joined: Wed Jan 20, 2010 9:47 pm
Location: Belgium
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I got inspired by teapots tonight and gave it a try on my side.
So here comes a ball-made teapot. I added some denoising and a bit of level and color correction in post.
Hope you like it.
Attachments
teapotballs_cca.png
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Sam
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Aha awesome one !!
Did you used transmission ?

I would just increase a slight bit the exposure, I find it a little bit too dark
But other than that, everything is perfect ;)
(even the subtle reflection on the floor plan)

Id looove to smash something into it, and have physics with balls bouncing all over :mrgreen:
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Br1
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Yes a bit under-exposed now that I see it on another screen.
?i' ll adjust that. And maybe throw a bigger ball into it and let it simulate !
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Sam
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Yes a bit under-exposed now that I see it on another screen.
?i' ll adjust that. And maybe throw a bigger ball into it and let it simulate !
Yeah that would be awesome, if we still see the shape of the teapot ;)
But you will be missing motion blur, the only way now would be to render 25 OBJs and post-prod the blur with them :mrgreen:
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
Br1
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I had another look at the picture today. The thing about exposure is that when rendering and comping, we view everything with a dark scheme, while when clicking on it here in the forums it's having a bright white background. It would be great to have an option to view it with another background, I don't know if it is doable with the forum tools.

Anyway here is a version with some color correction redone.


edit : typo
Attachments
teapotballs_ccb.png
Last edited by Br1 on Wed Apr 14, 2010 7:44 am, edited 1 time in total.
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Sam
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Good, its much better now ;)
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
lukashanak.eu
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Do you use some plugin for this model? (balls from teapot)

thx
Win 7 x64, q6600, Nvidia 260GTX
Br1
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Joined: Wed Jan 20, 2010 9:47 pm
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I'm using Houdini which has some great tools to convert objects to volumes, and those volumes back to geometry.
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