New generic renderer pays tribute to Octane?

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matej
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Just come across this new real-time raytracer called FluidRay. If you scroll down to the video, you'll see that the interface is exactly copied from Octane. All the GUI elements are there, which is kinda expected, but they are also designed very similarly: the outliner is almost the same, the "node inspector" is exactly the same (crowded as in Octane). They even copied the top-down graph editor, which, frankly, isn't a that great design (most other engines use a more ergonomic left-to-right approach).

I guess someone is trying to ride a bit on the Octane wave :P (or the same GUI library was used to code both :))

Anyway, it looks like just another generic "real-time" "physical" renderer, the market is flooding with. Nothing special. (CPU & Win only)
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radiant
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I tried the beta, its extremely awkward to use and the daylight system does not work.
Its a solid program regardless but very restrictive.

Another program that I'm loving and that im keeping tabs with the dev is "Spectral Studio", it has some similarities that octane has in regards to octane, but does it right compared to fluidray.
Another version which has been 4 months in dev is about to be released.
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matej
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The gallery at their site is really unimpressive. I've seen much more pro-looking work on FOSS render sites. Who's gonna pay 300 bucks for a beta stage software like that?

Octane puts this kid to sleep in five seconds. :D
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FrankPooleFloating
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I was completely shocked :shock: when I stumbled upon FluidRay!!

The first thing I thought was: either FluidRay or Octane has completely ripped the other off, interface-wise, at least.
I am not sure I have ever seen an app plagiarized quite this badly.. Since FR's interface is way less polished, I will
assume they are completely ripping off Octane. Otoy would have a nice IP/copyright case - I would think.

That is pretty low.. can't even come up with a somewhat unique interface.
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ROUBAL
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For what I have understood on their Features page, it is a render engine using CPU and System RAM, not a renderer on GPU, so it can't be a copy of Octane, even if the GUI looks like Octane's. The video also shows some interactive object placement features that are not present in Octane.
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