Solution for shadow map yet?

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enthewhite
Licensed Customer
Posts: 49
Joined: Sat Nov 05, 2011 4:51 pm

Hi Forum, just wondering if anybody has come up with a good solution yet for rendering shadows on a transparent background. The way I do it now is 1) render scene with white mesh in background to catch the shadows 2) render scene with white mesh hidden to get the alpha mask 3) use the 2nd image as the mask in photoshop and brush-in the shadows where I want them. Would be awesome, especially for video, to get the shadows rendered out with alpha channel.

Ian
Win 7 65 | Geforce GTX580 | Hex 4.33GHz | 16GB
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vinz
Licensed Customer
Posts: 230
Joined: Fri Apr 09, 2010 5:00 pm
Location: France

you are probably speaking about shadow catching, it was asked several times... but not implemented yet.
personnaly for now, i'm doing same as yu, rendering shadows on white rough surface and using mask in picture editor, but it's limited especially for catching complex shadows.
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
photonf
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Posts: 37
Joined: Sun May 30, 2010 1:37 am

an only shadows material would be nice.
kavorka
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Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

have you guys not seen this?
http://render.otoy.com/forum/viewtopic. ... lit=shadow

they are working on it right now.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
enthewhite
Licensed Customer
Posts: 49
Joined: Sat Nov 05, 2011 4:51 pm

NICE!! :o I had not seen that
Win 7 65 | Geforce GTX580 | Hex 4.33GHz | 16GB
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

enthewhite wrote:NICE!! :o I had not seen that
Did you get the 1.01 release, its in there...
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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