Rendering Comparison to catch "deadline"

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AndreaMannori
Licensed Customer
Posts: 153
Joined: Thu Feb 24, 2011 8:25 am
Location: Bergamo

ROUBAL wrote:Direct lighting gives poor results when you have transparent glossy materials.

The best result is imho when compositing a Pathtracing render and a Direct lighting render. Obviously it takes longer, but you get both advantages of the AO and good transparencies.
Please, can you explain better how to composite two different methods? Do you mean DL->AO (aka clay render) multiplied by PT render? Or do you mean a complete DL-lighten- PT ?
Thank you in advance!
Andrea Mannori

win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
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