Hi guys just want to share how amazingly octane can do....
I make a comparison between render kernel, time and result just to fight with our enemies "deadline".
So here we go..., C4D + Octane in action
Comparison between both of them
Done with path tracing around 1h
Done with direct light in about 15-20minutes (forgot exactly but less than 30minutes)
Done with direct light in about 15-20minutes
And here is the animation (please watch on HD)
I takes around 8hours to render all scene with direct light
surprisingly the result is not that bad...
Cheers
Ian
Rendering Comparison to catch "deadline"
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- ardian_ian
- Posts: 70
- Joined: Fri Aug 05, 2011 1:45 am
Win 7 ultimate 64 | Geforce GTX570 + Geforce GTX570 | i7 2600K @4.8GHz | 8GB
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
really good and realistic
. I love the animation and the time to do them seems to make direct light the acceptable chose for doing interior animations for this moment in time.

Great work. Love the simplicity of using DL to get great images and animation
Win 11 64GB | NVIDIA RTX3060 12GB
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
really impressive!
which option for Direct Light was used?, the comparison of the table seems to be with the AO mode....but in the others I think that you used the Diffuse mode, isn't it?
Cheers, Paolo

which option for Direct Light was used?, the comparison of the table seems to be with the AO mode....but in the others I think that you used the Diffuse mode, isn't it?
Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Direct lighting gives poor results when you have transparent glossy materials.
The best result is imho when compositing a Pathtracing render and a Direct lighting render. Obviously it takes longer, but you get both advantages of the AO and good transparencies.
The best result is imho when compositing a Pathtracing render and a Direct lighting render. Obviously it takes longer, but you get both advantages of the AO and good transparencies.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- ardian_ian
- Posts: 70
- Joined: Fri Aug 05, 2011 1:45 am
Thanks guys!! 
all direct light was created in AO mode..,
i was only adjust the "speculardepth" and "glossydepth" bit higher to get the correct reflection & refraction.
Cheers
Ian

all direct light was created in AO mode..,
i was only adjust the "speculardepth" and "glossydepth" bit higher to get the correct reflection & refraction.
Cheers
Ian
Win 7 ultimate 64 | Geforce GTX570 + Geforce GTX570 | i7 2600K @4.8GHz | 8GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
very good!
how many gpus? type?
now it's time to check how Octane runs on K20s...
how many gpus? type?
now it's time to check how Octane runs on K20s...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Ardian, since my little company recently switched to Octane, I´ve posted an article about that in my website, using one of your images in this thread. I hope you don´t mind. If you want to see the article (it´s in Spanish) the url is: http://www.factor3d.com/2012/11/25/actu ... ne-render/
If you want me to remove it or whatever, just let me know. Congratulations for those great images
If you want me to remove it or whatever, just let me know. Congratulations for those great images

Yes, I was lost in my thoughs about AO and else, and forgot to say : very good images ! 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.