Rendering Comparison to catch "deadline"

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ardian_ian
Licensed Customer
Posts: 70
Joined: Fri Aug 05, 2011 1:45 am

Hi guys just want to share how amazingly octane can do....
I make a comparison between render kernel, time and result just to fight with our enemies "deadline".
So here we go..., C4D + Octane in action
Comparison between both of them
dinning set resto_Octane Comparison.jpg
Done with path tracing around 1h
bed time.jpg
Done with direct light in about 15-20minutes (forgot exactly but less than 30minutes)
read 1 low ISO NR.jpg
Done with direct light in about 15-20minutes
the space.jpg
And here is the animation (please watch on HD)
I takes around 8hours to render all scene with direct light
surprisingly the result is not that bad...


Cheers
Ian
Win 7 ultimate 64 | Geforce GTX570 + Geforce GTX570 | i7 2600K @4.8GHz | 8GB
MaTtY631990
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Joined: Thu Apr 08, 2010 8:38 pm

really good and realistic :) . I love the animation and the time to do them seems to make direct light the acceptable chose for doing interior animations for this moment in time.
Tugpsx
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Great work. Love the simplicity of using DL to get great images and animation
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paoloverona
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Joined: Thu Mar 29, 2012 8:40 pm

really impressive! :shock:

which option for Direct Light was used?, the comparison of the table seems to be with the AO mode....but in the others I think that you used the Diffuse mode, isn't it?

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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PAQUITO
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I honestly don´t understand why to use path tracing, since direct light with diffuse GI enabled can get virtually identical results in half the time.
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ROUBAL
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Direct lighting gives poor results when you have transparent glossy materials.

The best result is imho when compositing a Pathtracing render and a Direct lighting render. Obviously it takes longer, but you get both advantages of the AO and good transparencies.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
ardian_ian
Licensed Customer
Posts: 70
Joined: Fri Aug 05, 2011 1:45 am

Thanks guys!! :)
all direct light was created in AO mode..,
i was only adjust the "speculardepth" and "glossydepth" bit higher to get the correct reflection & refraction.

Cheers
Ian
Win 7 ultimate 64 | Geforce GTX570 + Geforce GTX570 | i7 2600K @4.8GHz | 8GB
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gabrielefx
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very good!

how many gpus? type?

now it's time to check how Octane runs on K20s...
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PAQUITO
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Ardian, since my little company recently switched to Octane, I´ve posted an article about that in my website, using one of your images in this thread. I hope you don´t mind. If you want to see the article (it´s in Spanish) the url is: http://www.factor3d.com/2012/11/25/actu ... ne-render/

If you want me to remove it or whatever, just let me know. Congratulations for those great images :D
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ROUBAL
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Yes, I was lost in my thoughs about AO and else, and forgot to say : very good images ! ;)
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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