What are these black areas?

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sublime
Licensed Customer
Posts: 93
Joined: Thu Mar 18, 2010 9:31 am

Hi guys

I have several questions on this test scene I made. As shown on the attached images, the first box set are rendered nice and grey, but when I applied glossy material these black areas appears on the back sides of the boxes. Any idea what these might be? Also, how do we apply UVW map?

Thanks
Attachments
boxes01+glossy.jpg
boxes01.jpg
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

it's because you have normal smoothing enabled on objects with too high angles between faces.
you should disable the 'smooth' option on the material node.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
sublime
Licensed Customer
Posts: 93
Joined: Thu Mar 18, 2010 9:31 am

ok radiance, i'll give it a go,..do you have any msn messenger by any chance..? :D :D :)
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

sublime wrote:ok radiance, i'll give it a go,..do you have any msn messenger by any chance..? :D :D :)
i have already enough private communication, i'd like to leave support on the forums so other can help too. :)
it's not easy having 80 mails in your inbox every morning.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
sublime
Licensed Customer
Posts: 93
Joined: Thu Mar 18, 2010 9:31 am

hahaha looks like everyone want a piece of you, fair enough, i let you off, what about my second question about UVW, no matter how i move the slider on the scale tab,..the texture remain the same?
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

sublime wrote:hahaha looks like everyone want a piece of you, fair enough, i let you off, what about my second question about UVW, no matter how i move the slider on the scale tab,..the texture remain the same?
you apply uv maps in your 3d host app prior to exporting.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
sublime
Licensed Customer
Posts: 93
Joined: Thu Mar 18, 2010 9:31 am

ahh okay, thanks matey
my humble spec: Quad Cores Q6600 @ 2.4 Ghz, 2GB, GeForce GTX 460 (x2), winXP 32 bit, 3DS MAx 2009
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