OctaneRender 1.0 available

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kaskudo
Licensed Customer
Posts: 29
Joined: Thu Sep 20, 2012 11:03 pm

Just bought the octane to use in blender.
He was on the cover of the site that you blender was compatible and now this?
Who will return my money?
This is false advertising ...
aalpontes
Licensed Customer
Posts: 3
Joined: Wed Dec 15, 2010 12:28 pm

V1.0 - Non Beta!

Kudos to the development team and helprs/testers.

great job!
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

AWESOME! Congrats on passing this major milestone!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
octaner
Licensed Customer
Posts: 3
Joined: Wed Nov 28, 2012 1:54 am

I'm a new convert but congrats to the Octane team :D !!!!!!
WIN 8 Pro x64 | ASUS Sabertooth x79| i7 3930k Stepping C2| EVGA GT 520 | 32GB 1600Mhz RAM
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tglaja
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Posts: 57
Joined: Tue May 04, 2010 8:59 am
Location: Jakarta

Conrats on the final release v1.00.

Keep improving octane team.
GTX 560 2GB, AMD FX 8350, 8GB RAM, Win7 x64
Populus
Licensed Customer
Posts: 108
Joined: Sat May 29, 2010 8:21 pm

Congratulations to the Octane render team! Its really, really great to see Octane finally reach v1.0 status!
win 7 x64 / i7 920 / 12GB / gtx 470 + gtx 480
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nildoe
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Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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Congrats Otoy team..

But i see one thing in the features page... MOTION BLUR? does the max plugin also support this without the Multi-pass effect turned on on the std camera? i mean does Otcane camera also support Motion Blur now?

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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pixelrush
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Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Well done to who ever it was at Otoy who fixed up the manual. Its much better now. :)
There is still some stuff that I would have included but its not bad for v 1.0. ;)
Last edited by pixelrush on Wed Nov 28, 2012 5:45 am, edited 1 time in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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Elvissuperstar007
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Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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nildoe wrote:Congrats Otoy team..

But i see one thing in the features page... MOTION BLUR? does the max plugin also support this without the Multi-pass effect turned on on the std camera? i mean does Otcane camera also support Motion Blur now?

Nildo
Octane version 1.00 is now available. Apart from a few small bug fixes this release is the same as RC 3. The new features like glare and bloom will be available in the next version.

Changes since 1.00 RC 3:
Fixed decreased rendering speed after disabling all emitters in a scene.
Better UI performance when big scatter nodes are selected, or when a mesh node with lots of input pins is selected.
Fixed behavior of cancel button of save dialog.
Fixed aspect ratio bug when specifying a resolution on the command line.
The Linux version can locate the octane.dat file when the path to octane contains non-ASCII characters.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

BTW Otoy guys your FAQs page has a section 'Availability and the beta program' which talks of things that are no longer relevant... ;)
Nice site make over though. Good to see some attention paid to the business fascade. Seems like after all the childhood struggles Octane finally made it. Well done team Otoy. 8-)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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