You can sell the plugin during closed beta and after finish the stable version change it to GPL.
I can ask Ton Roosendahl from Blender Foundation but he is on vacation for the next 3 weeks (without Internet

Cheer, mib.
Thanks for the reply! Glad you guys haven't given up on it. I would advertise for a dev in blender forums if you haven't. Also reddit is your friend. Has there been any active search for a dev for this plugin?Goldorak wrote:Actually, we're very interested in seeing a plug-in for Blender happen. There is nothing we're doing to hold that effort back.
There are two things needed to make this a practical reality:
1) Developer interested in working on this project
2) A way to do this cleanly given the Blender's licence
The latter issue makes the plug-in different from any of the others. It is probably not insurmountable in the end, but it does mean that Blender has to be handled differently than the other plug-ins. This process is not as straightforward as everyone would like it to be from a development perspective, and that is the main reason it hasn't been in the initial wave of plug-ins.
mib2berlin wrote:@Goldorak, has the plugin to be closed source?
You can sell the plugin during closed beta and after finish the stable version change it to GPL.
I can ask Ton Roosendahl from Blender Foundation but he is on vacation for the next 3 weeks (without Internet).
Cheer, mib.
Yes but the others are "only" developers.Are you able to get in touche with anyone else besides Ton?
Is it possible to clarify with OTOY's legal department regarding the feasibility of having an LGPL wrapper from Blender to connect to either;Goldorak wrote:As with the other Octane plug-ins, it would not be open source software.