Nice to meet you, our users. (multiscatter test)

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jang yoon soo
Licensed Customer
Posts: 30
Joined: Tue Oct 23, 2012 4:46 am

Multi-scatter test is
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test2.jpg
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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The water looks too much like a swiming pool, but as an instance test, it is rather nice.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

very good test. millions of polygons and render time is very acceptable.Maybe by reducing details of reference objects render times will be shorter

and did you try this ; can we use falloff distance map or something for reduce density and scale of grass near the lake? Or we must draw a border spline for this? I don't have multiscatter for now and I can't test it.
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mbetke
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Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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Where are the apple trees from? Some collection? I could use such trees nice for projects. :)
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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merid888

where i get this multiscatter ?
nice image
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