Fake Sun Interior Test

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

Directlight / AO

render time 12 min. 1xgtx680 4gb

I used a mesh light outside window. 5 cm radius sphere with blackbody emission for simulating sun.
Environment is 255 255 255 white color only.

AO distance is 3
Attachments
10 minutes 4000 maxsamples.<br />saved without any imager setting(linear gamma 2.2) and then a little post work with motiva real camera.
10 minutes 4000 maxsamples.
saved without any imager setting(linear gamma 2.2) and then a little post work with motiva real camera.
yatakodasi1.jpg
Last edited by wisemanxxx on Tue Nov 27, 2012 11:31 am, edited 1 time in total.
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Why not use real sun.
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

MaTtY631990 wrote:Why not use real sun.
because it gives the blue shadow
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

wisemanxxx wrote:Directlight / AO

render time 12 min. 1xgtx680 4gb

I used a mesh light outside window. 5 cm radius sphere with blackbody emission for simulating sun.
Environment is 255 255 255 white color only.

AO distance is 3
all right! +1

Please download the scene
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Hi wisemanxxx,

can you make a quick test shooting a wider part of the room?, I'd like to see how becomes out the ceiling; the most difficult for me working with AO is that the walls and the floor are ok but the ceiling comes out darker (slightly gray) or a totally flat white (without any gradient due to the shadows).

I Like a lot the idea to fake the sun (and the result is ok), there must be taken lot of tests even in PT or PMC...maybe in some situation it can become handy ;)

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

paoloverona wrote:Hi wisemanxxx,

can you make a quick test shooting a wider part of the room?, I'd like to see how becomes out the ceiling; the most difficult for me working with AO is that the walls and the floor are ok but the ceiling comes out darker (slightly gray) or a totally flat white (without any gradient due to the shadows).

I Like a lot the idea to fake the sun (and the result is ok), there must be taken lot of tests even in PT or PMC...maybe in some situation it can become handy ;)

Cheers, Paolo

paoloverona here is ceiling shot.
MaTtY631990 wrote: Why not use real sun.
Because I don't want bluish or yellowish environment.
Attachments
Bedroom_CDetail.jpg
wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

I don't use PMC or Pathtracing methods because they take so much time.My will is take some animation shoots with Octane Render.PMC or PT are impossible to use with animation.Especially you've hot only 1 or 2 graphic cards. Infact If I use this methods I must put some extra illumination elements in scene.Because in real world you can't take a good shot when sun shines from windows or openings without extra illumination.Direct light method automaticly lit all scene like put some extra illuminations :) I like it.

If you set your scenes with DL/AO please share your experiments too.

cheers
User avatar
homerender
Posts: 4
Joined: Sun Oct 28, 2012 11:14 am
Location: Russia

Why do you think that blue is bad? When I was studying I used mental ray mr sky to simulate the glow of the sky. Excessive blue in direct picking can be neutralized in a film camera.

This render with the sun. I think this light quite nice and there is no excessive blue. Isn't true?

Image

As you can see - in real photo shows a bluish glow.

Image
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

Blue is very bad!
Attachments
300.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
User avatar
Elvissuperstar007
Licensed Customer
Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
Contact:

wisemanxxx wrote:Directlight / AO

render time 12 min. 1xgtx680 4gb

I used a mesh light outside window. 5 cm radius sphere with blackbody emission for simulating sun.
Environment is 255 255 255 white color only.

AO distance is 3
Please load the online scene! test
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Post Reply

Return to “Works In Progress”