Exterior render : need help with my settings

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Thanks !
Yep, it seems like Normal Displacement (modifier applied to the geometry in Blender) is the best way to get most of that kind of texture.
It makes the number of triangles go right up, but -hey- no pain no gain ;)
Cheers !
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
sdwhitton
Licensed Customer
Posts: 126
Joined: Sat Oct 15, 2011 5:26 pm

I remember having a presentation by the guy who did the Gladiator film at the Mill here in London, and basically he said the first and most important thing
about 'photo-realistic' rendering in cgi was detail in the model, that above everything else, I later saw an article he'd done on the web but can never find it now
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Absolutely.
One of the first things I learnt when I started, was to model as closely as possible to reality.
=> Even if i THINK that I know a real object well enough to be able to model it without a reference photo, i still use a reference photo - and I always end up noticing that I couldn't have modelled it nicely without that reference...
;)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
User avatar
jan kudelasek
Licensed Customer
Posts: 189
Joined: Thu May 13, 2010 3:25 pm
Contact:

Hi Madcoo,

your problem is in the camera settings. You should try wide lens.

Your achitecture will not be flat and uninteresting, and you get more blue sky to your view. ;)

Narrow lens in arch viz. look like that it is home of dwarfs :)))
Common mistake is verticals, they should be straight.

So i hope that it help you.

all the best
Jan
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
User avatar
madcoo
Licensed Customer
Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
Contact:

Hi Jan,
Many thanks for your helpful reply.

Indeed I had a problem with my verticals on this pic (Sdwhitton earlier posted "your target should be at the same height as your camera height")
This is very helpful as I don't know the "rules" for archviz... :?
So I hope that little by little I'll get there ! :)

:arrow: When you say "wide lens" does this mean going to my FoV setting and lowering it ?
For my latest indoor work (see "white kitchen and bottles" topic) I lowered it and I was much happier with the result, as a setting of 30-35 tends to greatly lessen geometric deformation.

I also put my camera at around 1.60 meter from the ground in exterior scenes now, this way it is set up at the same level as the human eye.
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
sdwhitton
Licensed Customer
Posts: 126
Joined: Sat Oct 15, 2011 5:26 pm

28mm lens is usual for 'outside' which is around 66 degrees from memory

24mm for inside, forgotten what that one is, in the 70's would think
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
Post Reply

Return to “Works In Progress”