inhouse project shot01

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jan kudelasek
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Hi all,
new inhouse work in progress. Rendered on 1gtx 580 over night. PMC, sunlight, z depht, color post, ies.
I´m working on another views.

Hope you like it.

All the best
Jan
Last edited by jan kudelasek on Tue Nov 20, 2012 2:07 pm, edited 1 time in total.
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
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jan kudelasek
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Joined: Thu May 13, 2010 3:25 pm
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jan kudelasek wrote:Hi all,
new inhouse work in progress. Rendered on 1gtx 580 over night. PMC, sunlight, z depht, color post, ies.
I´m working on another views.

Hope you like it.

All the best
Jan
Attachments
evening
evening
inhouse project.jpg
Last edited by jan kudelasek on Sun Feb 10, 2013 8:21 pm, edited 1 time in total.
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
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Bulwerk
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Wow! This is an incredibly detailed and beautiful render. Well done!
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PolderAnimation
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wow, the colors, the composition, the architecture. damn very nice!
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paoloverona
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wooooooooooooow....I love it Jan! 8-)

I'm totally agree with Polder:
PolderAnimation wrote:wow, the colors, the composition, the architecture. damn very nice!
tell us more: vegetation? all 3D? (for me some is in Post....maybe all? :D ), how did you reached such a crisp image? only low filtersize ore tweaking with Photoshop? (high pass philter/contrast philter).
What for the Z-depth?, i cannot see nothing particularly out of focus

Hope that next render will come soon :D

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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jan kudelasek
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paoloverona wrote:wooooooooooooow....I love it Jan! 8-)

I'm totally agree with Polder:
PolderAnimation wrote:wow, the colors, the composition, the architecture. damn very nice!
tell us more: vegetation? all 3D? (for me some is in Post....maybe all? :D ), how did you reached such a crisp image? only low filtersize ore tweaking with Photoshop? (high pass philter/contrast philter).
What for the Z-depth?, i cannot see nothing particularly out of focus

Hope that next render will come soon :D

Cheers, Paolo
Thank you guys,

yes everything is 3d.
rendered size was 4000x...and i use little high pass in photoshop. Z depht was used for simulate some little fog and atmosphere on horizont. you get more depth and realistic look to your image. Color correction with ps.

Jan
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
RayTracey
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Incredible :o
remon_v
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This is beatifull! can you post you 'mesh preview imager' and sunlight settings?
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jan kudelasek
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remon_v wrote:This is beatifull! can you post you 'mesh preview imager' and sunlight settings?

thnx, yes i can, tommorow. But it is not v-ray. :) settings of the unbias physically base renderer is not so important to get photorealistic image.
Sun- I left it on base settings.
Imager: gamma - 2, photofilter - almost all photofilters will look good :)

If you want to do really photorealistic image you should focus on this:

1. photo reference - look how it works in real nature, colors, colors of vegetation (grass is not green..haha :lol: ),try to produce it - thi si the most important
my references - http://www.habina.cz/rodinne-domy/mostkovice/
2. textures
3. materials
4. composition (camera settings is important too, for architecture renders i use only WIDE LENS, VERTICALS should be STRAIGHT - this is common mistake)

If you use narow lens, architecture will be flat and uninteresting, and physical sky will be really white. http://render.otoy.com/forum/viewtopic.php?f=6&t=24594 -that is beautiful example.

So I hope that thi is help you to get more skills to your work.


All the best
Jan
Last edited by jan kudelasek on Wed Nov 21, 2012 10:35 am, edited 1 time in total.
W7 / Quad Core Xeon E5405 / 24G / Asus ENGTX 480, 580 / http://www.allcity.cz / https://www.facebook.com/pages/Allcity/ ... e=bookmark
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