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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Wow
! Very nice art direction. Any chance to see a video snippet of one of the episodes?

I like! 

GTX670 4GB, GTX460 2GB, Q8400 2.27Ghz, 6GB RAM
The video seems to be private, can you change it to unlisted?
Looks awesome! Is it all rendered in Octane? What was the avg rendertime per frame?
oh i really thank you raytracey. glad to hear that from you my friend..
of course all done with your software.. average render time is big deal for answering because render time is not big stuff for me besides exporting/voxelizing times.. render times about 7 seconds (yes 7 seconds
) for outdoor scenes but total loading times approx up to 7 minutes for about 3 mil. polygons scenes. and that hurts
for indoor scenes sometimes takes 12 minutes.
that was big experience for solving octane problems..
if you interested i can send you full episodes..
of course all done with your software.. average render time is big deal for answering because render time is not big stuff for me besides exporting/voxelizing times.. render times about 7 seconds (yes 7 seconds


that was big experience for solving octane problems..
if you interested i can send you full episodes..
- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
- Contact:
Pretty nice!
You also should increase polycount on some scenes when the camera is quite close to some geometries, also the pavement at the end looks too repetitive, and I guess the animations are not finished yet.
But great work so far! Waiting to see more content about this
You also should increase polycount on some scenes when the camera is quite close to some geometries, also the pavement at the end looks too repetitive, and I guess the animations are not finished yet.
But great work so far! Waiting to see more content about this

http://icelaglace.com
7 seconds rendertime? That's amazing! What modeling package are you using?ruhi wrote:oh i really thank you raytracey. glad to hear that from you my friend..
of course all done with your software.. average render time is big deal for answering because render time is not big stuff for me besides exporting/voxelizing times.. render times about 7 seconds (yes 7 seconds) for outdoor scenes but total loading times approx up to 7 minutes for about 3 mil. polygons scenes. and that hurts
for indoor scenes sometimes takes 12 minutes.
Yes pleaseif you interested i can send you full episodes..
