with one gtx 680 4 gb
directlight kernel with AO.
Living Room
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- wisemanxxx
- Posts: 72
- Joined: Wed Apr 27, 2011 7:48 am
Last edited by wisemanxxx on Tue Nov 13, 2012 10:01 am, edited 3 times in total.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Not bad at all for a direct light in AO mode,
I really like the first and the third
In all the images there was the sun as light source?, how did you avoided the bluish color on the ceiling with it?
Cheers, Paolo
I really like the first and the third
In all the images there was the sun as light source?, how did you avoided the bluish color on the ceiling with it?

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- wisemanxxx
- Posts: 72
- Joined: Wed Apr 27, 2011 7:48 am
Yes I used only octane sun. Higher turbudity values helps me to less bluish walls and ceilings.
Looks great - especially for DL!
The 4th image does start to show DL's downside, PT and PMC often help create softer warmer images by bouncing light around the room more - but you are already aware of this since you are trying to minimize the amount of blue shadowing in DL.
The 4th image does start to show DL's downside, PT and PMC often help create softer warmer images by bouncing light around the room more - but you are already aware of this since you are trying to minimize the amount of blue shadowing in DL.
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case