Living Room

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wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

with one gtx 680 4 gb

directlight kernel with AO.
Attachments
10 min. 2000 samples
10 min. 2000 samples
3 min 1000 samples
3 min 1000 samples
octantest3.png
1000 samples and rendertime is 3min:19sec
1000 samples and rendertime is 3min:19sec
octanetest1.png
Last edited by wisemanxxx on Tue Nov 13, 2012 10:01 am, edited 3 times in total.
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Not bad at all for a direct light in AO mode,
I really like the first and the third
In all the images there was the sun as light source?, how did you avoided the bluish color on the ceiling with it? :?

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
wisemanxxx
Licensed Customer
Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

Yes I used only octane sun. Higher turbudity values helps me to less bluish walls and ceilings.
jmfowler
Licensed Customer
Posts: 278
Joined: Wed Mar 24, 2010 8:27 am
Location: Auckland, New Zealand.
Contact:

Looks great - especially for DL!

The 4th image does start to show DL's downside, PT and PMC often help create softer warmer images by bouncing light around the room more - but you are already aware of this since you are trying to minimize the amount of blue shadowing in DL.
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
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