Introducing the Octane for DAZ Studio plug-in

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

just wanted to let you all know, that we are currently entering the hopefully last beta testing stage. so, if everything goes well, i might have a definitive ETA until the end of november...
The obvious is that which is never seen until someone expresses it simply

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bodenarr
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Location: Germany / Rhein Main area

wow,
that would be a nice christmas present
:D
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http://www.on-sallmann.de / Germany / Rhein-Main
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larsmidnatt
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Joined: Tue Sep 25, 2012 12:28 pm

Is the price going to go up because Octane is nearing release...I don't want it to end up being $200US. As a hobbyist that's a lot of cheddar.

I'm still looking forward to the workflow improvements a plugin will offer me though.

Oh and did any new videos get created or are we waiting for launch? Was interested in material editing and how nodes will work.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

to everybody who's interested:

... just posted a new video to the first page of this thread (on top of the other videos), showing some new progress :)
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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larsmidnatt
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Thanks!
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2080S 8GB
DS 4.15 OcDS Prime ^_^
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larsmidnatt
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the most recent video is really awesome. Even though you already showed off some interactive earlier, seeing you remove and add items quickly like that was very impressive. Even more anxious for this to come out.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
sternbach
Licensed Customer
Posts: 12
Joined: Sat Nov 17, 2012 10:06 pm

I second Lars. Cool! Any updates concerning a beta release?

Cheers,

Peter
-
sw: modo 601, PS Cs6Ext, Mari 1.6, Octane 1.00
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

i'm not yet comfortable to tell an exact date, but we're still aiming for some point before christmas holidays. since it'll be a welcome reason to gift yourself a whole new way to use octane with daz studio, and on the other hand would allow to spend some extra time to dig into it right away ;)
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
sternbach
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Joined: Sat Nov 17, 2012 10:06 pm

t_3 wrote:i'm not yet comfortable to tell an exact date, but we're still aiming for some point before christmas holidays. since it'll be a welcome reason to gift yourself a whole new way to use octane with daz studio, and on the other hand would allow to spend some extra time to dig into it right away ;)
Super, thanks a lot for that info T_3 :mrgreen: After releasing that super cute plugin, pls do not hesitate to go ahead and create some modo life plugin :mrgreen: :mrgreen:
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sw: modo 601, PS Cs6Ext, Mari 1.6, Octane 1.00
Sighman
Octane Plugin Developer
Posts: 1112
Joined: Thu Jan 19, 2012 9:11 am
Location: Calgary, AB

I have a question regarding UberAreaLights. Currently you cannot export an UberAreaLight properly from DS. When you import it into Octane Standalone there is no 'named' texture for it and it ends up in a default node along with any other 'unnamed' textures. In practice it is quite useless. Will your plugin handle this case? Will it automatically convert an area light (including Uber...) into an emitter? It would be nice to be able to use the InaneGlory's Photo Studio light props with the Octane Plugin...
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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